Protection Warrior The War Within 11.2 Guide

Patch 11.2 Last Updated: 1st Aug, 2025
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Nate

Introduction

Hey everyone, I’m Nate, an Analyst and former main Tank for Method, and welcome to the Protection Warrior Guide for The War Within! Warrior has been a staple tank within WoW since the dawn of time and I’m here to help you master everything you need to know as we move into season 3!

If you have any questions you can find me on my socials:

Strengths

  • Durable
  • Strong Offensive Output
  • Solid Crowd Control
  • Very Mobile
  • Spell Reflect
  • Battle Shout

Weaknesses

  • Defensive Management is very important
  • Weak against DoT damage / unblockable damage
  • Lack of meaningful group utility

    What has changed

    Patch 11.2 Protection Warrior Changes

    For Patch 11.2 there’s been a handful of changes for Protection Warrior that I’ll break down.

    Recent Changes in Patch 11.2

    The Season 3 Patch is here! For us Protection Warriors, a whole lot has changed in this patch. A boat load of talents have been introduced, removed or moved.

    • New Talent: Armor Specialization - Armor increased by 6%
    • New Talent: Heavy Handed - Execute hits up to 2 additional nearby targets for 70% damage.
    • New Talent: Whirling Blade - Your attacks have a chance to target a nearby enemy with Ravager for 4 seconds. This is a choice node with Ravager
    • New Talent: Hunker Down - Damage you take from AoE attacks is decreased by 2% Spell Reflection reduces magic damage taken by an additional 10%
    • New Talent: Spellbreaker - You have a 8% chance to disrupt magic damage dealt to you, negating 50% of it.
    • New talent: Unyielding Stance - Defensive Stance reduces damage taken by an additional 4%.
    • New Talent: Red Right Hand - Execute damage increased by 15%.
    • Barbaric Training updated - Increases damage of Revenge by 20% (was 25%) and now also increases Thunder Clap damage by 10%.
    • Best Served Cold updated - Your dodges and parries make your Revenge cost no Rage 20% more frequently and increase the damage your free Revenges deal by 15%. Revenge increases the damage of your next Thunder Clap by 8%.
    • Brutal Vitality updated - 8% of damage you deal adds to your active Ignore Pain or the next Ignore Pain you activate. Your next Ignore Pain can be increased by up to 15% of your total health.
    • Tough as Nails updated - Now deals damage every time you block an attack but no longer ignores Armor. Damage increased by 100%.
    • Focused Vigor updated - Increases Strength by 3% (was 5%), Critical Strike Chance by 1% and no longer increases Armor.
    • Enduring Alacrity updated - Increases Stamina by 5% (was 8%) and no longer increases Armor.
    • Challenging Shout is now baseline
    • Sidearm hits 1 additional enemy (was 3) and its damage is increased by 180%
    • Reinforced Plates increases Armor by 8% per point (was 5%)
    • Fight Through the Flames causes Defensive Stance to reduce magic damage taken by 4% (was 6%)
    • Fueled by Violence heals for 150% of damage dealt by Deep Wounds (was 110%)
    • Bloodborne increases damage of your Deep Wounds and Rend by 25% (was 10/20%) and no longer affects Thunderous Roar. Now a choice node with Sudden Death.
    • Punish increases Shield Slam damage by 15% (was 10%)
    • Shield Charge no grants Shield Block
    • Enduring Defenses increased to 2 points and each point increases Shield Block duration by 1 second
    • Shield Specialization changed to 1 point that increases block chance by 8%
    • Disrupting Shout moved.
    • Bolster and Unnerving Focus moved.
    • Massacre moved.
    • Defender’s Aegis/Impenetrable Wall moved.

    The following talents were removed:

    • Dance of Death/Storm of Steel removed.
    • Battering Ram
    • Champion’s Bulwark
    • Juggernaut
    • Show of Force
    • Spell Block