Augmentation Evoker The War Within 11.0.5 Guide

Patch 11.0.5 Last Updated: 28th Oct, 2024
Matteo Author Avatar
Matteo

Introduction

Hey Guys! My name is Matteo. I’ve been raiding in the top 20 scene since Sanctum of Domination and joined Method after Aberrus, the Shadowed Crucible as a multiclass range DPS. I started playing Evoker in the beta of Dragonflight and picked up Augmentation as soon as it was available on PTR.

Augmentation is a DPS spec with a twist! Your main focus is on buffing allies in the most efficient way. Buffing the right allies at the correct moment is the bread and butter of the spec and the damage you deal is highly affected by knowing who's going to blast on that dps meter for the next segment of the fight.

By providing tons of utility with knockbacks, dispels, shields, damage reductions or even rescuing your friends into a good position, augmentation is a great fit for numerous encounters and always has options to excel in raid and mythic + scenarios. No matter what the content requires, you have it to solve the situation!

What has changed

Patch 11.0.5 Changes

  • Tail Swipe is now learned baseline for Evokers.
  • Permeating Chill is now baseline for Evoker.
  • Unravel damage increased by 25%.
  • Blessing of the Bronze now costs 1% base mana (was 4%).
  • Clobbering Sweep reduces Tail Swipe’s cooldown by 2 minutes (was 45 seconds).
  • Heavy Wingbeats reduces Wing Buffet’s cooldown by 2 minutes (was 45 seconds).
  • Renewing Blaze is no longer affected by healing received modifiers (both positive and negative). Dampening in arena is a special case and will continue to decrease the healing of Renewing Blaze.
  • Heavy Wingbeats and Clobbering Sweep are no longer a choice node, and their position has changed in the class tree.
  • Permeating Chill no longer spams immune messages when attacking enemies who are immune to slows.
  • Hero Talents: Scalecommander - Bombardments now summon a variety of different Dracthyr models.

Augmentation:

The change that stands out the most is the one to Molten Embers. This makes the AoE rotation more intuitive and encourages using higher rank Fire Breaths on multiple targets.

The War Within Augmentation Evoker Changes

The most important change is of course the Hero Talent Trees. These have their own section in the guide where both options are analyzed and explained in depth.

Another big change coming with The War Within is Spatial Paradox moving over to the Class Tree. This benefits Devastation and Preservation since they couldn’t access Spatial Paradox before. For Augmentation this is a minor utility nerf since we now have to decide between Time Spiral and Spatial Paradox.