![Leader icon](/images/rumble/leader.png)
![Cenarion Family icon](/images/rumble/family/cenarion.png)
![gold cost icon](/images/rumble/gold-bg.png)
Cenarius
![Cenarius Mini Image](/images/rumble/minis/300/cenarius.png)
Leader Ability
Grove Keeper
Cenarion allies gain 20% extra empty health.
Mini Information
Stats
Health
600
Attack Speed
1.6
Speed
Medium
Range
8
Damage
95
Healing
25
Root Radius
8
Roots Duration
3
Traits
![Elemental Trait icon](/images/rumble/traits/elemental.png)
Elemental
Deals elemental damage. Strong vs Armored.
![Resistant Trait icon](/images/rumble/traits/resistant.png)
Resistant
Takes 50% less Elemental damage.
![Healer Trait icon](/images/rumble/traits/healer.png)
Healer
Heals friendly units.
![Brambles Trait icon](/images/rumble/traits/brambles.png)
Brambles
Enemies are Rooted for 3 seconds when first entering an AOE around Cenarius.
![Tranquility Trait icon](/images/rumble/traits/tranquility.png)
Tranquility
Nearby allies are healed over time.
Talents
![Force of Nature Talent icon](/images/rumble/talents/48/force-of-nature.png)
Force of Nature
Summon a Treant when a Rooted enemy dies.
![Revitalize Talent icon](/images/rumble/talents/48/revitalize.png)
Revitalize
Allies entering Tranquility trigger an additional heal pulse.
![Wild Growth Talent icon](/images/rumble/talents/48/wild-growth.png)
Wild Growth
On deploy, Root all enemies for 5 seconds.