In Dragonflight Season 4, players were given the opportunity to vote for their favourite tier set bonus and transmog (separately) from the expansion, with the winners of the votes being the tier set bonuses that would be used for Season 4 gear. Here we have compiled a list of which tier set won for each spec and which bonuses you can look forward to using for the final season of the expansion.
It is worth highlighting that during a recent content update post from Blizzard, there were a range of balance changes for some season 4 tier sets, all tier sets on this guide are those updated versions.
Note: It's been confirmed that the Revival Catalyst returns for Season 4, starting with 1 charge and gaining a new charge weekly. So getting your 2-set and 4-set bonus should be quick in Season 4, using the catalyst to fill in any gaps.
Death Knight
Blood
The winning tier set for Blood Death Knight was from season 2:
- (2) Set Bonus: Heart Strike and Blood Boil damage increased by 20% and have a 10% chance to grant Vampiric Blood for 5 sec.
- (4) Set Bonus: When you would gain Vampiric Blood you are infused with Vampiric Strength, granting you 10% Strength for 5 sec. Your Heart Strike and Blood Boil extend the duration of Vampiric Strength by 0.5 sec.
The change to this tier set was to the 2 Set Bonus: Heart Strike and Blood Boil damage increased by 20% (was 10%) and the chance to gain Vampiric Blood increased to 10% (was 5%).
Frost
The winning tier set for Frost Death Knight was from season 2:
- (2) Set Bonus: Howling Blast damage increased by 20%. Consuming Rime increases the damage of your next Frostwyrm's Fury by 5%, stacking 10 times. Pillar of Frost calls a Frostwyrm's Fury at 30% effectiveness that cannot Freeze enemies.
- (4) Set Bonus: Frostwyrm's Fury causes enemies hit to take 20% increased damage from your critical strikes for 12 sec.
The change to this tier set was to the 2 Set Bonus: The damage of your next Frostwyrm's Fury is increased by 5% (was 4%), the effectiveness of Frostywrm's Fury increased to 30% (was 25%) and Howling Blast damage increased to 20% (was 10%).
Unholy
The winning tier set for Unholy Death Knight was from season 3:
- (2) Set Bonus: Set Bonus: Apocalypse summons an additional Magus of the Dead. Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
- (4) Set Bonus: Set Bonus: Each Rune you spend increases the duration of your active Magi by 0.5 sec and your Magi will now also cast Amplify Damage, increasing the damage you deal by 5% for 10 sec.
Demon Hunter
Havoc
The winning tier set for Havoc Demon Hunter was from season 3:
- (2) Set Bonus: Blade Dance automatically triggers Throw Glaive on your primary target for 100% damage and each slash has a 50% chance to Throw Glaive an enemy for 35% damage.
- (4) Set Bonus: Throw Glaive reduces the remaining cooldown of The Hunt by 2.0 sec, and The Hunt's damage over time effect lasts 6 sec longer.
Vengeance
The winning tier set for Vengeance Demon Hunter was from season 3:
- (2) Set Bonus: When you attack a target afflicted by Sigil of Flame, your damage and healing are increased by 2% and your Stamina is increased by 2% for 8 sec, stacking up to 5.
- (4) Set Bonus: Sigil of Flame's periodic damage has a chance to flare up, shattering an additional Soul Fragment from a target and dealing (75.9% of Attack power) additional damage. Each 40 Fury you spend reduces its cooldown by 1.0 sec.
Druid
Balance
The winning tier set for Balance Druid was from season 1:
- (2) Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 30%, stacking up to 3 times.
- (4) Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs 15 less Astral Power and deals 40% increased damage.
The change to this tier set includes both the 2 set and 4 set bonuses. 2 Set Bonus: Starsurge and Starfall increase the damage of your next Wrath or Starfire by 30%, stacking up to 3 times (was 20%). 4 Set Bonus: When you enter Eclipse, your next Starsurge or Starfall costs 15 less Astral Power (was 5 less Astral Power) and deals 40% (was 20%) increased damage.
Feral
The winning tier set for Feral Druid was from season 3:
- (2) Set Bonus: Feral Frenzy grants Smoldering Frenzy, increasing all damage you deal by 20% for 8 sec.
- (4) Set Bonus: Feral Frenzy's cooldown is reduced by 15 sec. During Smoldering Frenzy, enemies burn for 10% of damage you deal as Fire over 10 sec.
Guardian
The winning tier set for Guardian Druid was from season 2:
- (2) Set Bonus: When you take damage, Mangle and Thrash damage and Rage generation are increased by 15% for 8 sec and you heal for 6% of damage taken over 8 sec.
- (4) Set Bonus: Raze/Maul damage increased by 20% and casting Ironfur or Raze/Maul increases your maximum health by 3% for 12 sec, stacking 5 times.
Restoration
The winning tier set for Restoration Druid was from season 3:
- (2) Set Bonus: You and your Grove Guardian's Nourishes now heal 2 additional allies within 40 yds at 40% effectiveness.
- (4) Set Bonus: Consuming Clearcasting now causes your Regrowth to also cast Nourish onto a nearby injured ally at 200% effectiveness, preferring those with your heal over time effects.
Evoker
Augmentation
The winning tier set for Augmentation Evoker was from season 3:
- (2) Set Bonus: Every third Prescience lasts 100% longer.
- (4) Set Bonus: Casting Prescience enhances your next Eruption with smaller fissures for each Prescience you have active, each dealing (110% of Spell power) damage and extending Ebon Might by 0.2 sec.
Devastation
The winning tier set for Devastation Evoker was from season 2:
- (2) Set Bonus: Disintegrate and Pyre pierce enemies with Obsidian Shards, dealing 18% of damage done as Volcanic damage over 8 seconds.
- (4) Set Bonus: Empower spells deal 12% increased damage and cause your Obsidian Shards to blaze with power, dealing 200% more damage for 5 sec. During Dragonrage, shards always blaze with power.
The change to this tier set was for both the 2 set and 4 set bonuses. 2 Set Bonus: Causes Disintegrate and Pyre to pierce enemies for 18% of damage done (was 12%). 4 Set Bonus: Increases Empower spell damage by 12% (was 8%).
Preservation
The winning tier set for Preservation Evoker was from season 1:
- (2) Set Bonus: Empower spells increase Reversion's healing by 50% for 8 sec.
- (4) Set Bonus: Reversion healing has a chance to cause your next Living Flame to cast instantly and deal 50% increased damage or healing. Stacks up to 2 times.
The change to this tier set was for both the 2 set and 4 set bonuses. 2 Set Bonus: Increases the healing of Reversion by 50% (was 35%) for 8 seconds (was 6 seconds). 4 Set Bonus: Increases healing and damage of Living Flame by 50% (was 20%).
Hunter
Beast Mastery
The winning tier set for Beast Mastery Hunter was from season 3:
- (2) Set Bonus: Bestial Wrath summons a Dire Beast for 15 sec.
- (4) Set Bonus: Your most recently summoned Dire Beast now obeys your Kill Command and can benefit from Beast Cleave.
Marksmanship
The winning tier set for Marksmanship Hunter was from season 3:
- (2) Set Bonus: Rapid Fire deals 20% additional damage. Trick Shots causes Rapid Fire to launch a Volley for 6 sec, dealing 100% of normal damage.
- (4) Set Bonus: Every 10 Focus you spend has a 3.0% chance to reset the cooldown of Rapid Fire and cause your next Rapid Fire to shoot 100% additional shots during its channel.
Survival
The winning tier set for Survival Hunter was from season 1:
- (2) Set Bonus: Raptor Strike / Mongoose Strike, Carve, and Butchery damage increased by 18%.
- (4) Set Bonus: Raptor Strike / Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike / Mongoose Bite, Carve, or Butchery cost 10 less Focus and deal 50% increased damage.
The change to this tier set was to both the 2 set and 4 set bonuses. 2 Set Bonus: Mongoose Bite/Raptor Strike, Carve, and Butchery damage increased by 18% (was 12%). 4 Set Bonus: Bonus damage to Mongoose Bite/Raptor Strike, Carve, and Butchery increased to 50% (was 40%).
Mage
Arcane
The winning tier set for Arcane Mage was from season 3:
- (2) Set Bonus: Consuming Clearcasting grants increased spell damage by 2% for 20 sec, stacking up to 10%.
- (4) Set Bonus: After consuming Clearcasting 3 times, your next Arcane Missiles consumes Arcane Battery, dealing 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
Fire
The winning tier set for Fire Mage was from season 2:
- (2) Set Bonus: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% for 14 sec.
- (4) Set Bonus: When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
The change to this tier set was for the 2 set bonus: Charring Embers now increases damage taken by 6% (was 5%) and lasts 2 additional seconds.
Frost
The winning tier set for Frost Mage was from season 3:
- (2) Set Bonus: Glacial Spike damage increased by 10% and it explodes when it Shatters a frozen target, dealing 20% of its damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
- (4) Set Bonus: Casting Glacial Spike has a 40% chance to trigger Brain Freeze.
Monk
Brewmaster
The winning tier set for Brewmaster Monk was from season 3:
- (2) Set Bonus: Breath of Fire deals 40% bonus damage as Shadowflame and causes you to heal for 50% of your Fire damage dealt.
- (4) Set Bonus: Your attacks against targets afflicted by Breath of Fire have a chance to deal 15% extra damage as Shadowflame, and each Celestial Brew also grants a Stagger absorb for 100% of the Shadowflame damage you have dealt, causing damage delayed by Stagger to instead be prevented.
Mistweaver
The winning tier set for Mistweaver Monk was from season 3:
- (2) Set Bonus: Renewing Mist applies Chi Harmony to its initial target, increasing their healing taken from you by 50% for 8 sec.
- (4) Set Bonus: 20% of all healing you do to targets with Chi Harmony is stored and then dispersed evenly among your allies with Renewing Mist when Chi Harmony fades or is refreshed.
Windwalker
The winning tier set for Windwalker Monk was from season 1:
- (2) Set Bonus: Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 40%.
- (4) Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase damage your next Fists of Fury deals by 7%, stacking up to 3 times.
The change to this tier set was for both the 2 set and 4 set bonuses. 2 Set Bonus: Fists of Fury now increases the damage dealt by your Rising Sun Kicks or Spinning Crane Kicks by 40% (was 30%). 4 Set Bonus: Fists of Fury now instead enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase the damage of your next Fists of Fury by 7% (was 5%) stacking up to 3 times.
Paladin
Holy
The winning tier set for Holy Paladin was from season 2:
- (2) Set Bonus: Holy Shock's critical strikes heal for 80% more and reduce the cooldown of Light's Hammer by 2 sec, or Holy Prism by 1 sec.
- (4) Set Bonus: Light's Hammer heals 100% more frequently and generates 1 Holy Power every 4 sec. Holy Prism's healing is increased by 40% and it generates 1 Holy Power if cast on an enemy target, or 3 if cast on an ally.
The change for this tier set is for both the 2 and 4 set bonuses. 2 Set Bonus: Increases Holy Shock’s critical healing by 80% (was 60%). 4 Set Bonus: Increases Holy Prism’s healing by 40% (was 80%) and Light’s Hammer healing increased by 20%.
Protection
The winning tier set for Protection Paladin was from season 1:
- (2) Set Bonus: Avenger's Shield grants you and your closest ally Ally of the Light, increasing Versatility by 8% for 8 sec.
- (4) Set Bonus: Casting Hammer of the Righteous / Blessed Hammer increases your Parry by 7% for 10 sec, and extends the duration of Ally of the Light by 1.0 sec.
The change for this tier set is for both the 2 and 4 set bonuses. 2 Set Bonus: Ally of the Light's Versatility increased to 8% (was 6%). 4 Set Bonus: Hammer of the Righteous, Blessed Hammer/Crusader Strike increases your Parry by 7% (was 5%).
Retribution
The winning tier set for Retribution Paladin was from season 3:
- (2) Set Bonus: Expurgation lasts an additional 3 sec and deals 30% increased damage. Casting Judgment or Divine Toll on a target with Expurgation causes Wrathful Sanction, damaging the target for (100% of Attack power) Holy damage and resonating [(100% of Attack power) / 2] Holy damage to up to 4 nearby enemies.
- (4) Set Bonus: Wrathful Sanction grants you Echoes of Wrath, causing your next Templar's Verdict or Divine Storm to deal damage a second time at 25% effectiveness. This effect does not consume Judgment.
Priest
Discipline
The winning tier set for Discipline Priest was from season 3:
- (2) Set Bonus: Smite and Penance damage increased by 20% and Smite extends the duration of an active Atonement by 2.0 sec.
- (4) Set Bonus: Smite has a 100% chance to cast an additional time during Shadow Covenant, dealing (80% of Spell power) Shadow damage.
Holy
The winning tier set for Holy Priest was from season 3:
- (2) Set Bonus: Holy Word: Serenity applies 14 sec of Renew to its target. Holy Word: Sanctify applies 5 sec of Renew to allies it heals.
- (4) Set Bonus: Renew's healing has a chance to cause your next Holy Word: Sanctify or Holy Word: Serenity to not consume a charge when cast and cost 50% less Mana, accumulating up to 2 charges.
Shadow
The winning set for Shadow Priest was from season 2:
- (2) Set Bonus: Increases the chance for Shadowy Insight to trigger by 25%. When consuming Shadowy Insight, Mind Blast deals 40% increased damage and generates 4 additional Insanity.
- (4) Set Bonus: Devouring Plague damage increased by 18%. Every 4 casts of Devouring Plague increases the damage of Shadowy Apparitions conjured within the next 10 sec by 100%.
The change for this tier set is for both the 2 set and 4 set bonuses. 2 Set Bonus: Increases the damage of Mind Blast by 40% when Shadowy Insight triggers (was 30%). 4 Set Bonus: Increases Devouring Plague damage by 18% (was 15%) and Causes every 4 casts of Devouring Plague to increase Shadowy Apparition damage by 100% for 10 seconds (was 80%).
Rogue
Assassination
The winning tier set for Assassination Rogue was from season 3:
- (2) Set Bonus: Each 10 energy you spend grants Natureblight, granting 1.0% attack speed and 1.0% Nature Damage for 6 sec. Multiple instances of Natureblight may overlap, up to 12.
- (4) Set Bonus: Envenom additionally empowers itself, causing an Envenomous Explosion dealing (45% of Attack power) Nature damage to all nearby enemies when cast with Envenom active. Deals reduced damage beyond 5 targets. If Envenomous Explosion deals damage to a single target, it is increased by 150%.
Outlaw
The winning tier set for Outlaw Rogue was from season 3:
- (2) Set Bonus: Sinister Strike has an additional 10% chance of striking an additional time.
- (4) Set Bonus: Roll the Bones additionally refreshes a random Roll the Bones combat enhancement buff you currently possess.
Subtlety
The winning tier set for Subtlety Rogue was from season 3:
- (2) Set Bonus: Using Eviscerate, Rupture, or Black Powder has a chance to summon a shadow clone to echo your finishing move for 70% additional Shadow damage.
- (4) Set Bonus: Your shadow clones deal 20% increased damage with all attacks and grant you 2 combo points per clone when summoned.
Shaman
Elemental
The winning tier set for Elemental Shaman was from season 3:
- (2) Set Bonus: Primordial Wave also casts an Elemental Blast at the target at 70% effectiveness, and grants you all three Elemental Blast bonus effects for 10.0 sec.
- (4) Set Bonus: Lava Burst burns your target for 10% additional damage over 4 sec, and after consuming Primordial Wave, your next 2 casts of Lava Burst to also hit up to 3 additional targets affected by your Flame Shock for 65% of normal damage.
Enhancement
The winning tier set for Enhancement Shaman was from season 3:
- (2) Set Bonus: Primordial Wave summons a Lightning Feral Spirit that increases your Nature damage dealt by 20% for 15 sec.
- (4) Set Bonus: Summoning a Feral Spirit reduces the cooldown of Primordial Wave by 7.0 sec.
Restoration
The winning tier set for Restoration Shaman was from season 1:
- (2) Set Bonus: While Healing Stream Totem/Cloudburst Totem is active, your chance to critically strike is increased by 15%.
- (4) Set Bonus: Your critical heals have 220% effectiveness instead of the usual 200%.
The change to this tier set is for both the 2 set and 4 set bonuses. 2 Set Bonus: Healing Stream Totem now increases critical strike by 15% (was 10%). 4 Set Bonus: Increases the effectiveness of critical heals to 220% (was 215%) instead of the usual 200%.
Warlock
Affliction
The winning tier set for Affliction Warlock was from season 3:
- (2) Set Bonus: Soul Rot deals 15% increased damage and lasts an additional 4 sec.
- (4) Set Bonus: Soul Rot grants 3 Umbrafire Kindling which increase the damage of your next Malefic Rapture to deal 50% or your next Seed of Corruption by 60%. Additionally, Umbrafire Kindling causes Malefic Rapture to extend the duration of your damage over time effects and Haunt by 2 sec.
Demonology
The winning tier set for Demonology Warlock was from season 3:
- (2) Set Bonus: Consuming a Demonic Core applies a Doom Brand that explodes after 20 sec, dealing (268.747% of Spell power) Shadow damage to nearby enemies or [(268.747% of Spell power) * (1.5)] Shadow damage to a single enemy. Hand of Gul'dan reduces the duration of your Doom Brands by 1 sec per Soul Shard spent.
- (4) Set Bonus: When Doom Brand is removed, you have a chance to summon a Doomfiend that casts 5 Doom Bolt Volleys before departing. Each Doom Bolt Volley deals [(1.55 * (Spell power * 1) * (1 + Versatility)) * 1.17] Shadow damage to up to 4 enemies or [((1.55 * (Spell power * 1) * (1 + Versatility)) * 1.17) * (1.5)] Shadow damage to a single enemy.
Destruction
The winning tier set for Destruction Warlock was from season 1:
- (2) Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 15% for 10 seconds.
- (4) Set Bonus: Your critical strikes deal 212% damage instead of the usual 200%.
The change for this tier set is for both the 2 set and 4 set bonuses. 2 Set Bonus: Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 15% for 10 seconds (was 10%). 4 Set Bonus: Your critical strikes deal 212% (was 208%) damage instead of the usual 200%.
Warrior
Arms
The winning tier set for Arms Warrior was from season 1:
- (2) Set Bonus: Mortal Strike and Cleave damage increased by 15% and chance to critically strike increased by 10%.
- (4) Set Bonus: Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 8% for 6 seconds.
The change for this tier set is for both the 2 set and 4 set bonuses. 2 Set Bonus: Bonus damage to Mortal Strike and Cleave increased to 15% (was 10%). Critical Strike chance bonus unchanged. 4 Set Bonus: Bonus damage and Critical Strike chance increased to 8% (was 5%).
Fury
The winning tier set for Fury Warrior was from season 2:
- (2) Set Bonus: Rampage damage and critical strike chance increased by 12%.
- (4) Set Bonus: Rampage causes your next Bloodthirst to have a 12% increased critical strike chance, deal 30% increased damage and generate 2 additional Rage. Stacking up to 10 times.
The change for this tier set is for both the 2 set and 4 set bonuses. 2 Set Bonus: Bonus damage and Critical Strike chance to Rampage increased to 12% (was 10%). 4 Set Bonus: Bonus damage increased to 30% (was 25%) and Critical Strike chance increased to 12% (was 10%) to Bloodthirst.
Protection
The winning tier set for Protection Warrior was from season 3:
- (2) Set Bonus: Spending Rage has a chance to cause your next Shield Slam to consume your bleeds on a target, instantly dealing 40% of the remaining damage of your Deep Wounds and Rend and 100% of Thunderous Roar's, and reducing your damage taken by 10% for 5 sec.
- (4) Set Bonus: For each bleed effect consumed from a target, your damage taken is reduced by an additional 2%. When Shield Slam consumes a bleed, the cooldown of Thunder Clap is reset and the cooldown of Thunderous Roar is reduced by 3.0 sec.