Havoc Demon Hunter Introduction Guide

Patch 11.0.7 Last Updated: 17th Dec, 2024
Faithy Author Avatar
Faithy

Introduction

Welcome to the Method Havoc Demon Hunter guide written by Faithy. I have participated in the RWF event since the launch of Shadowlands and I'm a multi-class DPS player for the Method raid roster.

In this guide we will deep dive into Havoc Demon Hunter and I will explain the classes strengths and weaknesses and their overall playstyle and gear prioritization for The War Within Season 1!

Why should you play Havoc Demon Hunter?

Strengths:

  • Powerful burst of damage with a short cooldown.
  • Insanely self-sustainable healing.
  • Strong, short cooldown defensives and flat Magic Damage Reduction.
  • Consistent AoE damage.
  • Highest movability available in the game.
  • Brings a raid buff through Chaos Brand and a raid external through Darkness.

Weaknesses:

  • Relies heavily on movement abilities for damage due to Momentum and similar talents.
  • Lack of purely Single Target dps talent options.
  • Metamorphosis doesn’t provide a massive buff in AoE situations.

What has changed

Patch 11.0.7

With the introduction of 11.0.7, Havoc is receiving a couple of minor damage buffs, but nothing significant enough to change any playstyle or talents.

The buffs to Havoc are the following:

  • Felblade damage increased by 10%.
  • The Hunt initial damage increased by 10%.
  • Chaos Strike/Annihilation damage increased by 10%.
  • Demon’s Bite/Demon Blades damage increased by 10%.

Additionally, we will be able to acquire the new ring from Siren Isle; Cyrce’s Circlet.

Patch 11.0.5

With the introduction of 11.0.5, Havoc Demon Hunter has seen very little tuning and changing and is identical to the playstyle and damage throughput from before the Patch.

The minor quality of life changes for Havoc are the following:

  • General Changes: Sigil of Spite’s icon has been changed and The Hunt’s icon has been changed.
  • Fel-Scarred: Focus Hatred now provides bonus damage beyond 1-target only, with the bonus reducing by 10% for each target beyond 1.