Aberrus, the Shadowed Crucible

Assault of the Zaqali Awakened Mythic Boss Guide

Assault of the Zaqali
Purke
Last Updated: 16th May, 2023

Raid Setup

Introduction

Recommended Setup: 2 Tanks / 4 Healers / 14 DPS

Video Guide

Method video boss guides brought to you by Crzypck in partnership with Kingston FURY.

Mechanics

Fire Bird (Blazing Focus) Mechanic Icon

Fire Bird (Blazing Focus)

On Mythic difficulty, there is also a Bird that fixates on a player and deals damage if it reaches them, plus it has a small knock-back cast. Simply cleave down the bird as it has very little health.

The bird will respawn after some time, but it is relatively easy to deal with.

Phase 1 Strategy

Before you pull the boss, make sure to split the raid into 2 equal groups, 1 group for each platform.

Both groups should consist of:

  • 1 Tank
  • 2+ Healers
  • 6+ DPS

Pull the boss at the location where it is standing. The boss will fly away after roughly 27 seconds, at which point, each group should go to their assigned platform.

assault of the zaqali group map

Initially, both groups will get a Mystic add and several smaller ones. Group everything on top of the Mystic and kill them all, but make sure you break the Mystic absorb shield first.

The group that has the boss first will also get the rocks. Random players should pick them up as soon as possible, and throw them off the edge. Yellow arrows will indicate where you should throw them. 

Note: Each rock that you fail to throw at the designated location, will spawn an extra add on that platform.

The boss will jump to the opposite platform once he reaches 100 energy. Players should move away from the middle of the room as this is where the boss will jump to, and you should also get ready to avoid the lines going out from there.

Tanks should always look to pick up each add as soon as possible. Otherwise, they will attack random players, except the Wallclimbers, who focus on running towards the door unless attacked.

Healers need to avoid standing close to the edges of the platforms, as this is where the adds come up (spawn) from, and Healers tend to pick up aggro fast.

Players should use push-backs, slows and stuns to help the Tanks get control of the adds. Whilst also kicking the Lava bolt cast to reduce unnecessary damage.

Phase 1 boils down to nuking down the Mystic's absorb shield, packs of adds and avoiding abilities. If you deal with the rocks correctly, you should not get overrun by the adds until the boss reaches 15% health.

DPS target priority:

  1. Magma Mystic (until shield broken)
  2. Obsidian Guard
  3. Flamebound Huntsman
  4. Boss
  5. Wall Climbers 

Tank aggro priority:

  1. Boss
  2. Zaqali Wallclimber
  3. Flamebound Huntsman
  4. Obsidian Guard 

On Mythic difficulty, there is also a Bird that fixates on a player and deals damage if it reaches them, plus it has a small knock-back cast. Simply cleave down the bird as it has very little health. The bird will respawn after some time, but it really is an underwhelming mechanical addition to the fight.

Phase 2 Strategy

Once the boss reaches 25% health, he will move to the middle of the room (close to the door) and channel Desperate Immolation. This will heal him for 10% of his max HP and buff him with Ignara’s Fury; this buff causes the boss to deal 156,019 fire damage to all players every 10 seconds, until the end of the fight.

Send Monks/Warriors to hit the boss ASAP with healing reduction abilities to reduce the boss healing.

Bring all the remaining adds to the boss and cleave everything down.

The boss will now use Flaming Cudgel on the tank, which is still a frontal, so make sure the boss is faced away from the raid. The hit will add a circle to every player that deals heavy damage, make sure to spread out properly to avoid hitting others.

When the boss reaches 100 energy, he will send out a shockwave towards the Door (Catastrophic Slam), inflicting 936114 Physical damage split evenly among players in its path. Each player hit will remove a portion of energy from the boss. If there is any energy remaining after the shockwave, it will trigger Barrier Backfire. We currently recommend a minimum of 10 players hit per shockwave.

Getting hit by the shockwave will also apply Weakened Vitality, which increases damage taken by Catastrophic Slam by 500%. This means you should split the soaks in 2 groups of 10 players. By the time you reach the 3rd Shockwave, group 1 will still have the debuff, but they will need to soak regardless. Boss health is very low here, so you should be able to kill him even if half of group 1 dies to shockwave.