Talent Builds
DOTC Single-Target:
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WS Single-Target:
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DOTC Hybrid Raid Cleave:
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DOTC Raid AOE:
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WS Hybrid Raid Cleave
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WS Raid AOE:
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DOTC M+ All-Rounder
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DOTC M+ Heavy AOE
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DOTC More Single-Target
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WS M+ All-Rounder
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WS M+ Funnel
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WS M+ Bees (strong AOE)
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WS M+ Bees + Moonfire
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Class Talents
The class tree offers some choice, particularly for M+ where we might need certain types of utility or crowd control more commonly. If you prefer video format, I also cover the options in this video. The listed raid and M+ talent builds should give you a good outline to go from and customize as needed.
The left side of the tree being the Feral/Guardian side is pretty locked, and you should always take nodes like Thrash, Killer Instinct, Feline Swiftness, and Primal Fury.
In most cases, you will want to grab Frenzied Regeneration, especially as Druid of the Claw. From here I also highly recommend always taking Improved Barkskin below it.
You will need to invest points on the right side of the tree to get to Rising Light and nodes below it, and you have options here. You can go Rejuv -> Wild Growth -> Natural Recovery, which is only a 3 point investment, however if you need Remove Corruption, you can go down this route and then take two points in Nurturing Instinct instead of Wild Growth. It should also be noted that Nurturing Instinct increases the damage of Moonfire, so it can be a small gain when playing Lunar Inspiration or Convoke, and you may want to go this path when playing those. Alternatively you can path down through Sunfire, which can occasionally offer a small amount of DPS in raid when you are forced out of range due to mechanics, however generally not worth worrying about.
As for the bottom of the tree, you should always take Oakskin and Well-Honed Instincts on the left side, Lycara’s in the middle, and Nature’s Vigil on the right side. For pathing to Nature’s Vigil, you can take both Innervate and Forestwalk in raid, however for M+ you should drop Innervate and grab Incap Roar on the left side instead.
As for Fluid Form, while it’s a cool new addition, it’s generally not worth giving up the defensives or utility of other nodes, and therefore I don’t recommend as Feral for when doing end-game PVE.
Spec Talents
Feral had the most diverse range of viable (and played) talent options of any spec in Dragonflight, and in The War Within this looks to only get better. It’s important you don’t simply just follow what is best, such as what a sim or others tell you, but also consider, what works best for you? Some builds might offer small gains over others, but chances are you are prone to making more mistakes than a sim or top players running x build. Don’t be afraid to play options that have fewer things to track or buttons to push.
A few examples to simplify things:
- Playing Lion’s Strength over Bloodtalons. The DPS loss is not significant at all, and could even be a gain if you make too many mistakes with BT - plus it lets you focus on other things such as mechanics or crowd control. Blizzard made this talent for this reason, and it’s viable.
- Playing single-target or M+ builds without Feral Frenzy, or M+ builds without Swarm, and instead putting the points into Carnivorous Instinct or other nodes down bottom
- Playing extra energy talents (some may find slower APM more difficult, though conversely others might find higher APM more overwhelming), such as two points in Tireless Energy in single-target, or taking builds with Moment of Clarity.
You should also always consider whether you need burst for a particular fight or situation, and if so, you may favour talents that amplify Tiger's Fury, such as Savage Fury, Carnivorous Instinct, or Taste for Blood, among others.
Hero Talents
Feral receives two pretty cool hero trees: Druid of the Claw (DOTC) and Wildstalker (WS). While they may not have as many flashy spell effects as some other classes hero trees, they are quite thematic to Feral and bring some pretty cool nodes that synergize with our kit and make Feral even more satisfying to play.
WS is the more bleed/DOT focused hero tree, while DOTC is more Bite/Claw focused. However that doesn’t mean bleeds are neglected as DOTC, nor Bite as WS, however you will feel differences when swapping between them, including notable shifts in damage profile.
Additionally they both vary in terms of defensives, with DOTC we share the tree with Guardian, thus it enhances Bearform and Frenzied Regeneration via talents such as Wildshape Mastery and Empowered Shapeshifting. Conversely, WS is more focused on the Resto side of things, enhancing our self-healing and Regrowth through talents such as Thriving Growth, Vigorous Creepers, and Harmonious Constitution.
Hero Talent Gameplay
In terms of gameplay, Druid of the Claw revolves heavily around the Ravage proc, with additional little bits of gameplay sprinkled in via Berserk through Claw Rampage, where maximizing uses of certain builders such as Shred and Brutal Slash equates to more Ravage procs. There’s also the Dreadful Wound extension, where spending energy after using Ravage extends this bleed.
There are also some Bearform perks too, and being able to cast Frenzied Regen in Catform (although it's generally better to go Bear to save the energy). Killing Strikes also gives a deterministic way to proc Ravage and can create decisions with when to use Tiger's Fury, for example to maximise your burst or to not overwrite any current Ravage proc.
Wildstalker puts a bit more emphasis into our base kit, but puts more emphasis on spreading Rake in AOE and multidotting to proc more Bloodseeker Vines, and using Ferocious Bite targets with Vines on them to trigger Bursting Growth. There is also Implant that creates opportunities for you to choose targets to Vine, which goes nicely with Vigorous Creepers, as well as many Feral talents. WS also benefits active talents such as Lunar Inspiration and Adaptive Swarm a little bit more, which themselves can add a lot to the rotation.
Now you might be asking, which one is stronger?
Hero Talent Choice
The truth is, there is no one ‘best’ hero tree, as the developers have done well to ensure both have their own pros and cons, covering different niches. As it stands, it looks like we’ll be switching between both depending on raid fight or dungeon, and even based on your own personal preferences or group needs. Currently though, DOTC might be better in more scenarios than WS.
DOTC is very much the burst Hero tree, with Ravage being a very bursty Ferocious Bite replacement as a proc, and a capstone that enhances our Berserk, and even other optional nodes that can increase Shred and Swipe damage, which notably increases Berserk damage through things like Berserk: Frenzy, and even Killing Strikes making Ravage uses grant Agility, which while not specific to Berserk, you get the most Ravage procs inside of it so you get more uptime of this Agi in Berserk - where you benefit from it the most.
It’s also a little bit more AOE-focused in general than Wildstalker too, but both can do great AOE, just different AOE damage profiles. DOTC feels stronger the bigger the pulls get and it’s less affected by mobs dying too quickly as well, whereas Wildstalker benefits a lot from spreading Rakes.
Both trees do good priority or funnel damage in AOE, but DOTC has the edge not only due to Ravage itself but the way you optimize talents and stats more around Biting as well.
Wildstalker on the other hand, is generally a little bit stronger in pure single-target, as well as stronger in sustained AOE or cleave scenarios, notably situations where Rake gets value (where you can reliably spread them, and they won’t die too quickly with Rake on them).
In terms of defensives, Druid of the Claw has a slight edge here, although it is partly dependent on utilising Bearform. Wildstalkers self-healing is definitely underrated if you can regularly weave in Regrowth on yourself, not only through the talent Harmonious Constitution, but also each Symbiotic Bloom that procs from Regrowth increases all your other self-healing by 20% (per stack of Bloom) via the capstone Vigorous Creepers - this means Wildstalker can also buff Frenzied Regeneration, as well as subsequent Regrowths, and even your health pot.
Hero Talents Options
There are numerous choice nodes in both of our hero talent trees, and here I’ll outline where you might want to play each.
For DOTC, you should run Empowered Shapeshifting in all content, as the alternate node doesn’t offer a DPS gain and is generally quite useless.
Play Ruthless Aggression in raid, especially single-target but can even be good with fights with some adds. Killing Strikes on the other hand should always be played in M+, and can be a good option in raid for AOE or stronger burst with Berserk.
For the final choice node, Strike for the Heart is generally the best choice, especially in M+. Tear Down the Mighty isn’t terrible but generally not worth playing in any situation currently.
For Wildstalker, play Root Network with Twin Sprouts for more AOE damage, or alternatively you can play Resilient Flourishing along with Implant for more single-target or priority damage.
Wildstalker also has some utility options, and really these are up to you. Bond with Nature is a passive increased healing taken and I would say often the better choice, but if you make use of your free regrowths a lot then Harmonious Constitution can definitely be good.