Frost Mage Talents Guide

Patch 11.2 Last Updated: 8th Aug, 2025
Tamir Author Avatar
Tamir

Talent Builds

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For Mythic+, if you REALLY don’t want to play with Glacial Spike, then you can remove that point and put it into Frozen Touch to play the traditional ice lance spammy build. However, keep in mind it’s a pretty significant dps loss in single target, or when there’s a priority mob in the pull.

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Deathchill is extremely powerful in combination with Frostfire, due to the instant (and even the none instant) Frostfire bolts cleaves during icy veins, which makes Deathchill stack extremely fast.

Class Talents

Going to The War Within, some of our Class talents received changes, I will note down the most important ones:

  • Ice nova and ring of frost on the same row
  • Supernova and dragon’s breath on the same row (supernova will see more play most likely since we don't have to be in melee to stop mobs and it deals damage)
  • Barrier Diffusion - whenever one of your barriers is removed, reduce its cooldown by 4 seconds(works very well with mass barrier)
  • While we still have access to mass barriers cold snap greater invis and all our utility from dragonflight.

Spec Talents

As far as the spec talent, frost didn't receive too many changes mostly some talents swapped around however there are 2 talent that are new that i want to speak about:

  • Permafrost Lances - Frozen orb increases ice lance damage by 15% for 15 seconds (works amazing with spellslinger)
  • Death’s Chill - While icy veins are active, damaging an enemy with frostbolt increases the damage we deal by 1% stack up to 15% (requires a bit of a ramp but works very well with Fractured Frost) so we can stack this talent up quite fast in any cleave situation.

I want to take a moment and discuss about glacial spike vs no glacial spike:

During Beta and the information I have in beta we are still going to play Glacial spike it's around a 9% dps increase for single target and that is just too good of a 1 point talent to spend to pass on and we don’t lose or barely lose any AoE for taking glacial spike.

With Spellslinger, Glacial Spike takes a very low priority in our rotation, which we’re going to discuss more in the next sections.

Hero Talents

Frost has access to 2 Hero talent trees, Spellslinger and Frostfire.

Spellslinger

Splintering Sorcery: when we consume winter’s chill we create a frost splinter that fires at our target for some damage.

Splintering Orbs: While frozen orb is active, enemies damaged by our frozen orb creates a frost splinter (up to 4 splinters), it also increases our frozen orb damage by an additional 10%.

Controlled instincts: while a target is under the effect of blizzard 30% of the direct damage dealt by a frost splinter is also splashed into nearby enemies, damage reduced after 5 targets.

Augury Abounds: Casting icy veins creates 8 frost splinters immediately. During icy veins whenever we create a frost splinter we have a 100% chance to create another splinter.

Volatile Magic: whenever an embedded frost splinter is removed it explodes dealing damage to all nearby enemies, also reduced damage after 5 targets.

Reactive Barrier: Ice barrier can absorb up to 50% more damage based on our missing healthSpell Frost Teachings: direct damage from frost splinters has a small chance to reset the CD of frozen orb and increase all damage dealt by Frozen orb by 20% for 10 seconds (this passive is unbelievably powerful especially on AoE).

Shifting Shards: Shifting power fires a barrage of 8 Frost splinters at random enemies within 40 yards while we channel shifting power (it cannot pull mobs we are not in combat with, so don’t worry about that).

Splinter Storm: Whenever we have 8 or more active frost splinters, we automatically shoot Splinter Storm at our target, shattering all embedded frost splinters, dealing the damage they are supposed to do instantly rather than the period time. Splinter’s Storm also applies winter’s chill; this is something we have to keep an eye out for as frost, since we don’t want to overlap flurries while we gain or are about to gain a winter’s chill from Splinter Storm.

One of the main things to remember is sometimes splinters can hit random adds in the raid, or immune targets, which there happen to be quite a few of in the Manaforge Omega Raid, so this is something to keep in mind that can potentially be a damage loss.

Frostfire

Frostfire Mastery: Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery.

Fire Mastery increases your haste by 2%, and Frost Mastery increases your Mastery by 2% for 14 sec, stacking up to 6 times each. Adding stacks does not refresh duration. It's not extremely important to track, just know it’s there, fire mastery isn't too important since we already have high haste. Frost mastery increases our mastery, which goes into our core kit like glacial spike, blizzard, frozen orb, comet storm damage and such. Feel free to track this, however, it’s not extremely important.

Isothermic Core: Comet Storm now also calls down a Meteor at 150% effectiveness onto your target's location.

Meteor now also calls down a Comet Storm at 300% effectiveness onto your target location. This is a huge part of our AoE damage, since comet storm launches a meteor, especially with our Cone of Cold Combo, meaning we can do this twice.

Frostfire Empowerment: Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage and explode for 80% of its damage to nearby enemies. This is extremely important to track as we don’t want to override this nor let it run out, since it does good damage and refreshes our excess frost and fire mastery.

Flash Freezeburn: Frostfire Empowerment grants you maximum benefit of Frostfire Mastery, refreshes its duration, and grants you Excess Frost and Excess Fire.

Casting Combustion or Icy Veins grants you Frostfire Empowerment. This is something we just have to remember, casting icy veins grant us a stack of instant Frostfire bolt, so when we are in combat we want to make sure we use our previous frostfire bolt stack we had before we press icy veins, so we don’t munch or override them.