Fury Warrior Playstyle and Rotation Guide

Patch 11.0.5 Last Updated: 13th Nov, 2024
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Danwarr

Playstyle & Rotation

General Rotation

Slayer with Anger Management

  1. Rampage
  2. Execute (with 3 stacks of Marked for Execution)
  3. Bloodthirst
  4. Raging Blow
  5. Execute
  6. Slam

Slayer with Reckless Abandon

  1. Crushing Blow
  2. Bloodbath
  3. Execute (with 3 stacks of Marked for Execution)
  4. Rampage
  5. Execute
  6. Raging Blow
  7. Bloodthirst
  8. Slam

Mountain Thane (only Reckless Abandon)

  1. Bloodbath
  2. Crushing Blow
  3. Thunder Blast
  4. Bloodthirst
  5. Raging Blow
  6. Thunder Clap
  7. Execute
  8. Slam

Opener

Slayer

  1. Recklessness + Charge (make sure Reck is up before charge)
  2. Rampage
  3. Avatar + Racials + Trinkets + Champion’s Spear
  4. Rampage
  5. Bladestorm
  6. Rampage
  7. Crushing Blow
  8. Rampage

Mountain Thane

  1. Recklessness + Charge
  2. Rampage
  3. Ravager
  4. Avatar + Racials + Trinkets + Champion’s Spear
  5. Rampage
  6. Crushing Blow
  7. Rampage
  8. Crushing Blow
  9. Rampage
  10. Thunder Blast
  11. Crushing Blow
  12. Rampage

NOTE: This opener looks intimidatingly long but it’s very straight forward. The idea is to only use Raging/Crushing Blow as a filler while Ravager is active since Unhinged will consume your Bloodbath procs. The additional Thunder Blast towards the end is to give Unhinged enough time to consume the last Bloodbath proc before continuing with the normal rotation.

Multi Target

Slayer

  1. Charge
  2. Recklessness + Avatar + Thunderous Roar (These can be together in a macro but it must be in this order)
  3. Rampage
  4. Bladestorm
  5. Odyn’s Fury
  6. Rampage

Mountain Thane

  1. Charge
  2. Ravager
  3. Recklessness + Avatar + Thunderous Roar (These can be together in a macro but it must be in this order)
  4. Rampage
  5. Thunder Blast (Thunder Clap)
  6. Rampage
  7. Thunder Blast (Thunder Clap)
  8. Rampage
  9. Crushing Blow (Raging Blow)
  10. Thunder Blast (Thunder Clap)

Playstyle

General Playstyle

Fury plays mostly the same as Dragonflight but with a higher focus on Bloodthirst as the primary filler ability over Raging Blow. It is also significantly slower than the previous expansion with Powerful Enrage being played in almost all PvE content which should be a welcome change for players who were previously put off by the fast pace of Fury.

Mountain Thane specifically could take some players some time to get used to since juggling a number of different procs could be overwhelming.

Cooldown Usage

In general, Fury Warrior has employed a “CD’s on CD” type of playstyle and this is still very much the same in The War Within. However, Fury cooldowns are significantly more powerful in this expansion, in particular in AoE, which will lead to cooldown waste having a bigger impact on your damage than ever before. This is primarily an M+ issue but could have some bearing in raid as well.

Typically, send cooldowns as long as what you’re fighting will live long enough to see the full value of the cooldowns and only look to hold for particularly dangerous pack (for M+) or damage amp phases in an encounter.

Defensives

Spell Reflection remains as strong as ever. While it can be attractive to try and hold this ability for that big reflect for damage, generally pressing this cooldown on any kind of magic damage you take will see bigger benefit for your group/raid across the content you’re doing.

Enraged Regen is a very foolproof defensive as it can be used as a panic defensive, even after damage has already happened, in order to heal yourself with the increased healing received from Bloodthirst for the duration. Ideally you should look to use this spell to mitigate incoming damage but if your healer(s) are struggling, you can assist them with your own self healing through this and Impending Victory.

Impending Victory is also still a very strong defensive. While it does cost 10 rage it is a 30% HP self heal on a mere 25 second cooldown. Abuse this often, especially in periods of high ticking damage.

Defensive Stance often goes underutilised a lot of the time. While initially off-putting due to the damage you deal being reduced, a well timed Defensive Stance on a single high damage hit will only have you in the stance for the 3 second cooldown it gives you. At the end of the day, your damage will be much lower if you are dead.