Here we are in a new feature, Talking Class. In this series of articles Ensidia players will have discussions and chats with top players from other guilds, digging deep into all the finer points and history of their shared class. This week it's time for the hunters to shine, with Caleb taking over as host and covering all the important issues, reminiscing about the good and bad old times and so on. Without further ado, here's Caleb:
In this article we’ll dive into the hardcore ways of the hunter class, how it changed over the years, what the things we still love about it are and what things we are happy that Blizzard got rid of. Giving us their insight on the topic are none other than:
Slaught from Adept ![adept](https://i.imgur.com/swSJI4N.jpg)
![adept](https://i.imgur.com/swSJI4N.jpg)
Justwait from Method ![method](https://i.imgur.com/GxDnYwi.png)
Balrouge from Premonition![premonition](https://i.imgur.com/9SfvVe4.jpg)
Myself, Caleb from Ensidia![](https://i.imgur.com/KiBe0Rl.png)
![method](https://i.imgur.com/GxDnYwi.png)
Balrouge from Premonition
![premonition](https://i.imgur.com/9SfvVe4.jpg)
Myself, Caleb from Ensidia
![](https://i.imgur.com/KiBe0Rl.png)
I will try to keep my answers to my own questions short, so there is more room for the others. The article has gotten a bit big, but its definitely worth reading everything.
Give us a short introduction. Where do you come from, how long have you been in a top guild, how long have you been playing a hunter?
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
I have been playing hunter ever since I first set foot in the World……of Warcraft in 2004, starting out as a noob not knowing how the game works and taking strength gear (Herod’s shoulders look amazing!) while leveling to where I am now. I must say – It’s quite the change!
![premonition](https://i.imgur.com/9SfvVe4.jpg)
![ensidia](https://i.imgur.com/KiBe0Rl.png)
What do you think were the dark ages for hunters, when you really felt like things can’t get much worse for the class?
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
![premonition](https://i.imgur.com/9SfvVe4.jpg)
During The Burning Crusade, a one-button macro spam spec was prevalent, and this really numbed any sense of challenge one might incur while juggling raid mechanics with personal performance. The beginning of Ulduar also comes to mind. A massive weapon DPS buff was applied across the board to remedy this, but it was rough to kill very early dps checks without a hunter playing perfectly and offering any utility to compensate for low output. Another “dark age” comes to mind when reflecting on the Icecrown Citadel and TOGC farm periods. While the content was partly to blame, a stat called Armor Penetration was also a big culprit to a static rotation, eliminating the dynamic feel of play we see with today's Marksman play. Gearing was quite simple during this period due to the scaling of the above-mentioned stat, and armories all looked the same for top hunters (for the most part).
Each tier has brought with it ample opportunity for a hunter to perform a challenging raid role on at least a couple of fights. However, DPS mechanics don't always couple with these challenges, and for me, that is when the fun is lost. It should also be noted that many Vanilla WoW specs were not as finely tuned or viable as one could hope, however, we were all a little green during that period and very few hunters were actually fully optimized like we see today.
![ensidia](https://i.imgur.com/KiBe0Rl.png)
Now the opposite, when did you feel that hunters were on the top of the world, that no one could beat us?
WotLK, every time an expansion hit, hunters were stupidly OP because Blizzard couldn’t balance them, and gear made it much worse over time. There were many things hunters could do to micro-manage their DPS like internal CDs and autoshot timers, and if you did that you were a monster (and it was very noticeable). We didn’t feel like the support DPS for once, and could hold our own (statement applicable for arena, too).
The first tier of WotLK! First Beastmaster hunters get outdps'd by their pets and are still the highest and then Survival with trap dancing is topping the meters. Those times were nice and interesting, although the content was quite on the simple side without all the hardmodes we have these days.
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
![premonition](https://i.imgur.com/9SfvVe4.jpg)
Any time I can perform a raid role or job during progress is when I am the most pleased and feel “on top of the world”. Each tier brings with it opportunities and situations where a hunter is perfect for a raid job, and I am always quick to volunteer for said jobs. In general, I feel we are one of the stronger classes for encounters which favor AOE or any fights with adds of any kind. Furthermore, encounters which require a lot of movement generally discourage other casting classes, but hunters thrive here as well. The ability to crowd control and guide adds to tanks from ranged is such a unique and enjoyable experience, and always makes for fun hunting.
![ensidia](https://i.imgur.com/KiBe0Rl.png)
How do you think hunters fit into raids right now? Is there something that you really want to see changed to be better at raiding?
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
![premonition](https://i.imgur.com/9SfvVe4.jpg)
During progression this tier, it was nearly essential to use resist trinkets and play perfectly to not die where other classes would live. Sure we have the Raptor Strike Glyph, Disengage, Deterrence, Master's Call, and Feign Death to pull out of the bag of tricks when things look bad, but these are just not enough when compared to the survivability of other classes. While I enjoy the challenge, I can't help but think I would enjoy being the class that didn't die where others can live. Ideally, this new survivability would take skill to implement, and would not be a free pass to standing in fire and scoffing at it while your feet are burning. Perhaps Camouflage could have two functions, one in combat and one out of combat. A talented or glyphed Camouflage will not put you in stealth if used during combat, but rather reduce all damage taken for a period of time, but increasing the damage a Hunter's pet takes for the duration. A hunter is skilled in the art of evasion and can make himself appear to be invisible, while his pet distracts his foe and receives the majority of the damage the Hunter would otherwise receive.
I’d love if our interrupting capability got a bit better. I mean I realize that having a ranged class who can silence is a huge balance risk. But right now I feel like we could be so much better in raids if we had silencing shot moved out of the MM tree and had it as a base spell with a bit shorter cooldown.
List a few design changes that you think affected the hunter class in a negative manner? Maybe even elaborate on how else things could have been changed.
Fox and Hawk dancing, it’s boring and a waste of time, it doesn’t indicate skill, only those who know how to incorporate it into macros. Master Marksman is awful, and the free aimed shot during cast as it procs was killer, they should give that back, it gave some skill to the class (even if it was RNG) through rotation and knowing how to use focus. Nerfing steady shot to be horrendous across the years has been the worst thing done to Hunters.
There aren't many changes that affected hutners so negatlively that it is still on my mind, to be honest. I do however think they could change the way dead-zone works. Currently on some of the bigger bosses they have basicaly removed the deadzones by giving them a special sort of hitbox so we can shoot them from anywhere. Ever since they started doing this I have wondered why they don’t just do it for all the bosses or just remove the dead-zone. I know it is one of the ‘hunter’ things that they would rather not touch but it has been so long that hunters have had problems with it in both PvE and PvP. Especially at a high level, where it matters most, dead-zones are either being abused (PvP) or are a problem for our dps when gathering (PvE).
I mentioned this earlier, and our class wasn't alone in the effects, but the Armor Penetration stat really dulled down gearing and itemization choices for hunters. Never before has one stat composed 80% of our class, and nearly drowned out the fun of Huntering as Armor Penetration did in WOTLK.
I really miss the variation in play styles derived from the weapons we used. At level 60, equipped with the Ashjre'thul Crossbow of Smiting, my Aimed and Multi-shots were a lot of fun to play with, and I felt like I was using a large, bulky, “bruiser” play style which rewarded long casts and yielded capacious results to create good burst play. On the other hand, we had the IAoTH builds, utilizing faster weapons and benefiting from scope damage, great for sustained glass-cannon Hunting and resulting in a completely different feel from that of the “bruiser” style. Weapon normalization brought with it some fixes for weapons which were out of synch with where they were intended to rank, but in the process, we lost a great deal of choice. Weapon speed is all but ignored now, and our ranged weapon is merely handed to us as a default gear upgrade each tier.
Call me old school, but I enjoyed farming for ammo and consumables. Using pet food, scrolls, and either grinding rep, dungeons, working with professions, or mobs for ammo mats was part of being raid-ready. Nowadays, I am a little busier than I used to be, but I do think ammo could have taken a very interesting turn with regards to our class. At some point in a patch the best type of ammo will become standard to use, but when the patch is first released, the journey to get that ammo type and be one of the first in the world with it is lost. Any number of interesting “proc” ammo, boss specific, instance specific, spec specific ammo could have been introduced to hunters along the years. Ammo with no combat benefits at all, exhibiting properties of non-combat pets have would have been a lovely little addition to this ever-growing ammo system which never came to life. I feel it is an aspect of the game that was scrapped before it had a chance to develop.
Rhok'delar Long bow of the Ancient Keepers, any hunter who completed this quest and earned this bow at level 60 was worth bringing to a raid. There has been no other item in the game that I am aware of which challenged a player outside of raids to this extent. Not only was the bow amazing, it came with a staff, shape-shifting properties, and also rewarded a special quiver upon completing the quest, fulfilling the wish list of any Hunter. I would have really liked to see this trend continue with each expansion, even at the cost of never acquiring a legendary bow. The quest was so epic, and literally trained the level 60 player. While I wouldn't expect a hunter to learn as much nowadays with a quest like this, class changes and new challenges would keep it fresh and something we really looked forward to each expansion.
Fare thee well autoshot cast timers! I really miss not planning movement around autoshot casts. The most memorable and best example I can give of this was during Mimiron Firefighter progress. While I didn't realize it then, and it might seem insignificant to you now, actually stopping to finish an autoshot during spin-up was great fun and is missed on new encounters. While I despise having to use an addon to perform a function of my class, I will stand by the autoshot timer as a staple of good hunting that is long since missed. As gear improved and fight times got shorter, there was still room for more autoshots to go off because you actually became better at the fight. Gone are the days of positioning yourself better and reacting correctly as to maximize autoshot counts, and I for one miss that aspect of hunting.
Especially when they are so inconsistent about it. I understand you need it for pvp “balance”, but give a more actual example. During the Majordomo Staghelm encounter, you can pretty much be in melee from Majordomo but when you gather after cat phase you can’t shoot the kitties he spawns from close range... WHAT IS UP WITH THAT?!
Now list a few things that you think were good changes, changes you were waiting for, changes that made you happy :D
Autoshot whilst running was a good/bad change, it took away a fun aspect, but it was annoying to monitor when you’re Australian. Aimed shot buff, making it ridiculous~ I was really happy to see the big damage for once. Volley having the sweet new graphic was banging, arrows flying and junk.
![ensidia](https://i.imgur.com/KiBe0Rl.png)
List a few design changes that you think affected the hunter class in a negative manner? Maybe even elaborate on how else things could have been changed.
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
![premonition](https://i.imgur.com/9SfvVe4.jpg)
I really miss the variation in play styles derived from the weapons we used. At level 60, equipped with the Ashjre'thul Crossbow of Smiting, my Aimed and Multi-shots were a lot of fun to play with, and I felt like I was using a large, bulky, “bruiser” play style which rewarded long casts and yielded capacious results to create good burst play. On the other hand, we had the IAoTH builds, utilizing faster weapons and benefiting from scope damage, great for sustained glass-cannon Hunting and resulting in a completely different feel from that of the “bruiser” style. Weapon normalization brought with it some fixes for weapons which were out of synch with where they were intended to rank, but in the process, we lost a great deal of choice. Weapon speed is all but ignored now, and our ranged weapon is merely handed to us as a default gear upgrade each tier.
Call me old school, but I enjoyed farming for ammo and consumables. Using pet food, scrolls, and either grinding rep, dungeons, working with professions, or mobs for ammo mats was part of being raid-ready. Nowadays, I am a little busier than I used to be, but I do think ammo could have taken a very interesting turn with regards to our class. At some point in a patch the best type of ammo will become standard to use, but when the patch is first released, the journey to get that ammo type and be one of the first in the world with it is lost. Any number of interesting “proc” ammo, boss specific, instance specific, spec specific ammo could have been introduced to hunters along the years. Ammo with no combat benefits at all, exhibiting properties of non-combat pets have would have been a lovely little addition to this ever-growing ammo system which never came to life. I feel it is an aspect of the game that was scrapped before it had a chance to develop.
Rhok'delar Long bow of the Ancient Keepers, any hunter who completed this quest and earned this bow at level 60 was worth bringing to a raid. There has been no other item in the game that I am aware of which challenged a player outside of raids to this extent. Not only was the bow amazing, it came with a staff, shape-shifting properties, and also rewarded a special quiver upon completing the quest, fulfilling the wish list of any Hunter. I would have really liked to see this trend continue with each expansion, even at the cost of never acquiring a legendary bow. The quest was so epic, and literally trained the level 60 player. While I wouldn't expect a hunter to learn as much nowadays with a quest like this, class changes and new challenges would keep it fresh and something we really looked forward to each expansion.
Fare thee well autoshot cast timers! I really miss not planning movement around autoshot casts. The most memorable and best example I can give of this was during Mimiron Firefighter progress. While I didn't realize it then, and it might seem insignificant to you now, actually stopping to finish an autoshot during spin-up was great fun and is missed on new encounters. While I despise having to use an addon to perform a function of my class, I will stand by the autoshot timer as a staple of good hunting that is long since missed. As gear improved and fight times got shorter, there was still room for more autoshots to go off because you actually became better at the fight. Gone are the days of positioning yourself better and reacting correctly as to maximize autoshot counts, and I for one miss that aspect of hunting.
![ensidia](https://i.imgur.com/KiBe0Rl.png)
Now list a few things that you think were good changes, changes you were waiting for, changes that made you happy :D
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
![premonition](https://i.imgur.com/9SfvVe4.jpg)
Pet debuffs and pet utility is something I didn't think I would see when I was raiding years ago. Any opportunity to bring a vital raid buff or debuff is something that gets us more play time and helps the raid. Taming and housing more pets, and then intelligently using the correct pet on call is something I do enjoy. While I was never a fan of catching every Pokemon, I do have to admit I have gone and tamed some pets based on aesthetics ( don't tell anyone ). The larger stable and overall improved functionality of taming and choosing a pet is an improvement.
With the focus system came spec changes which have made us very different hunters than we have been in the past. We actually have three raid viable specs, and each one is unique and feels different to play. While I enjoy all three, I primarily focus on survival for AOE, and the MM and BM specs for non AOE encounters. The changes made to the Marksman spec have come together to produce the most dynamic and rewarding Hunter spec to date. There is no rotation as it stands, and the priority system is engaging and rewarding when executed correctly, but punishing when it is not.
The new Multi-Shot is one of my favorite spell changes in a long time. The graphic of a wall of arrows flying towards your foes is unique and nearly laughable at the implied force of such a spell. The old Volley felt like a Mage Blizzard, and didn't fit well into the Hunter repertoire. Serpent Spread works well with the new Multi-Shot and provides for effective AOE damage, and when coupled with Explosive Trap, makes for interesting game play to boot.
![ensidia](https://i.imgur.com/KiBe0Rl.png)
What is your favourite hunter ability, something you can not live without, something that would make you cry if they removed it from the game?
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
![premonition](https://i.imgur.com/9SfvVe4.jpg)
This is an easy one, disengage has always been the most interesting, fun to implement, and the most outrageously fun ability to experiment with. Disengage does not work like blink, while there is an “invulnerability” zone with blink that is guaranteed the instant you cast it, Disengage does not offer the same comfort zone. The physical game-world location remains at your launch point until your destination point is confirmed and relayed to the server. Any ability that crosses the launch point path will interact with your character as if you were still there. Therefore, the ability is not a get out of jail free card and requires planning to use effectively. However, when it is used effectively, it is quite rewarding and satisfying.
![ensidia](https://i.imgur.com/KiBe0Rl.png)
Which is your favorite pet? Is it the one you most frequently raid with? What new pet types would you like to see added to our arsenal?
Couldn’t care over the pet families. They should actually just remove pets for MM and SV and give 11% passive damage. I’ll go with my wolf or cat anyday anyway, no new pets should be added, just new skins, instead of relevant-to-the-instance types. This will hopefully keep some hunters still playing, aw ye.
My favorite pet is the Ghost Wolf I tamed back in TBC with heroism, mind control and reducing cast time by half meta gem! I love my Airwolf and I’m happy they did not remove it when they decided it shouldn’t be allowed to be tamed anymore. They did add back a spirit beast with the same looks but fortunately didn’t change the old one so I don’t have to spec BM to keep him around!
There are enough pet families and looks right now that I don’t think new pet types are needed. The only reason and things that can happen is that the new pets will have some special gimmick ability that will be helping out so much in raids or PvP everyone will be walking around with it, not something I want to happen!
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
There are enough pet families and looks right now that I don’t think new pet types are needed. The only reason and things that can happen is that the new pets will have some special gimmick ability that will be helping out so much in raids or PvP everyone will be walking around with it, not something I want to happen!
![premonition](https://i.imgur.com/9SfvVe4.jpg)
My favorite pet is my Mini-Diablo from the original collector's edition! In all seriousness, I don't really prefer one pet type over the other, and have no attachment to any pet. I am partial to Skoll from Storm Peaks for aesthetics purposes, he really looks amazing. However, I typically only use the pet which supplies needed raid utility. If an add is out of melee range, I will opt for the Ravager to apply the 4% increased physical damage taken debuff, for example. I use what is needed.
With the new patch, a string of pets will be made available to tame and are said to offer some challenge to those that wish to tame them. If these pets are challenging to tame, and offer a rewarding and engaging experience, I will be there. Much like the Rhok'delar quest mentioned previously, this is an amazing method to teach new hunters their class, and gives us old farts something to do when we're not raiding, and keeps us out of those capital cities we sit in! I am all for adding pets which are challenging to tame to the game, I am not too concerned what model they use as they are typically under a boss' leg annoying those darn melee. Scratch that, make them as large as possible to annoy those darn melee even further.
I don’t really have a favourite. I admit the ravager grew on me a bit now during Cataclysm while we didn’t have frost DKs in the raid. I’d love to be able to tame some real dragon or dragonkin. I know we’ve got “dragonhawk”, but it’s just not the real thing.
Final shout outs, to your hunter buddies out there or to anyone you want to mention:
To the friends who keep us playing because they’re more fun than the game. To the American’s and Euro crowd, I hope you get Australian internet and playerbase and realize how much more problems we have to deal with.
Rogerbrown, Dabears for being the amazing hunter team at Method we are!
Also to all the hunters who spend time reading this, thank you for being interested and good luck getting where you want to be if you aren’t yet! And last but not least a shoutout to all other top hunters and may our arrows shoot hard and fast this expansion to keep us on top of those meters!
With the new patch, a string of pets will be made available to tame and are said to offer some challenge to those that wish to tame them. If these pets are challenging to tame, and offer a rewarding and engaging experience, I will be there. Much like the Rhok'delar quest mentioned previously, this is an amazing method to teach new hunters their class, and gives us old farts something to do when we're not raiding, and keeps us out of those capital cities we sit in! I am all for adding pets which are challenging to tame to the game, I am not too concerned what model they use as they are typically under a boss' leg annoying those darn melee. Scratch that, make them as large as possible to annoy those darn melee even further.
![ensidia](https://i.imgur.com/KiBe0Rl.png)
Final shout outs, to your hunter buddies out there or to anyone you want to mention:
![adept](https://i.imgur.com/swSJI4N.jpg)
![method](https://i.imgur.com/GxDnYwi.png)
Also to all the hunters who spend time reading this, thank you for being interested and good luck getting where you want to be if you aren’t yet! And last but not least a shoutout to all other top hunters and may our arrows shoot hard and fast this expansion to keep us on top of those meters!
![premonition](https://i.imgur.com/9SfvVe4.jpg)
I suppose I owe a thank you to all the hunters I have raided with over the years and learned from. Solid play always inspires me to do better, and I have only them to thank for that. Also thanks to all of my guild mates for the amazing raid environment that helps make Hunting so much fun.
Shout out to all the hunters out there, having your /petattack macroed is NOT OK, GET BETTER AT PET MANAGEMENT!
![ensidia](https://i.imgur.com/KiBe0Rl.png)
Thanks to the guys who took the time to answer my questions and thanks for sticking with the hunter class throughout all the trying times. You all know we still rock, keep it real!