Double damage when attacking from Stealth.
50% Physical damage reduction.
Attack roots enemies, immobilising them.
While in play, replaces this Mini in your deck with the Blast Wave spell: Burn and knock back enemies near buildings.
Bloodlusted units gain +33% movement and attack speed.
Attacks ground enemies only.
Enemies are Rooted for 3 seconds when first entering an AOE around Cenarius.
Attach to the nearest allied Tower or Base, shielding it.
Consumes fallen enemy gold residue to regain health.
Multiplies from slain enemies.
Charges to enemy targets.
Attacking from Stealth will Stun enemy units.
2 cost or less for more Mini plays!
Detect and attack Sealthed enemies.
Dismounts the mount/vehicle after it's destroyed.
Earth and Moon
Alternates between Starfall and Entangling Roots whenever a Cenarion Mini is played.
Changing forms whenever a Cenarion Mini is played
Deals elemental damage. Strong vs Armored.
Non-Elemental allies apply Burn on hit.
Frost damage slows enemy movement and attack speed.
Attack speed increases while in combat.
Unit hatches into final form when attacked.
Summon a Banshee on death.
Mountaineer periodically heals his Bear companion.
Outranges EVERYTHING else.
Mines Gold from Gold Veins.
Immune to Poison, Burn, Stun and slowing effects.
Deals a percentage of the target's health in damage.
Deals stacking damage over time. Strong vs Armored.
Takes control of an enemy unit.
Attacks enemies from a distance.
One-time self resurrection. Reborn at 50% life.
Takes 50% less Elemental damage.
Squadmates resurrect each other.
Only attacks Towers and Bosses.
Cast anywhere on the map.
String vs One-Target units.
Invisible to enemies until it attacks or is damaged.
Summons additional units.
Consumes remaining Gold when deployed.
High health unit. Good at soaking Tower damage.
Nearby allies are healed over time.
Can be played anywhere on the map.
Unit takes 2x elemental damage.