Talent Builds
These are our go-to raid builds in Midnight for most bosses unless otherwise noted. The class talent tree should be adjusted as needed to meet the specific utility requirements of each encounter.
There are also several highly competitive talents in the spec tree for raiding, meaning you’ll need to make a few meaningful choices. The most significant decision is between Convoke The Spirits and Incarnation: Tree Of Life. The choice can be made on a fight-by-fight basis, depending on the damage profile. That said, we will default to Incarnation: Tree Of Life for its high uptime. More on that in the gameplay section.
Talent recommendations are subject to change based on tuning and further testing.
Raid: Keeper of the Grove (Best)
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Raid: Wildstalker
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Mythic+: WildStalker (Best)
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Mythic+: Keeper of the Grove
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This new arrangement of our tree is especially useful, as utility talents in M+, such as Incapacitating Roar, Typhoon, and Ursol's Vortex, are still quite easy to access without sacrificing too much, maximizing the value of the Class Tree.
Class Talents
There are several key Restoration Druid talents worth highlighting, providing an overview of how they function, when they are most effective, and how to get the most value from them.
Innervate: An essential tool for Resto Druids. For 8 seconds, we can cast any spell without mana cost. You really want to use your high-mana-cost spells during its duration to get the most out of it.
Wild Growth: Our most expensive healing ability. Planning your Innervate to have Wild Growth off cooldown is key to saving mana!
Rejuvenation: The leftover time during Innervate should be spent on Rejuvenation. Don't spam it unmotivated, you’ll run out of mana.
Wild Charge: Wild Charge is in the Druid talent section, along with Tiger Dash. In my opinion, this talent is one of the most important picks you can make among all personal utility talents. There are various uses for this spell and different Shapeshift forms, each of which gives you a different ability:
- Bear Form: Charge at an enemy, immobilizing them for 4 seconds. Useful in m+ or in open world content.
- Cat Form: Leap behind an enemy, dazing them for 3 seconds. Especially usable for m+, where you will find yourself damaging in Cat Form.
- Travel Form: Leap forward 20 yds. Useable leaping ability, whenever content allows for shapeshifting into Travel form.
- Aquatic Form: Increases swim speed by an additional 150% for 5 seconds. Rarely used, but nice to have when questing or doing world content.
- Non-shapeshifted: Fly to an ally’s position. A very useful form to use this spell in. I suggest using a mouseover macro paired with this ability to easily hover over an ally and leap to them.
Spec Talents
You’ll notice a clear reduction in redundant buffs and abilities that previously cluttered the spec. Several buffs /spells that required constant tracking have been removed, merged, or streamlined, most notably the rework of Grove Guardians talent (Formerly an active spell, it now applies its effect passively) and the consolidation of Flourish into Tranquility.
This section highlights notable Restoration Druid specialization talents, explaining their functionality, ideal applications, and strategies for achieving maximum impact.
Convoke The Spirits - Convoke the Spirits is a powerful one‑minute cooldown healing ability that channels a rapid sequence of spells over a short duration. Convoke will often include spells like Wild Growth, Swiftmend, Regrowth, and Rejuvenation. You can move while channeling Convoke, which makes it much more flexible than many other channeled abilities.
Master Shapeshifter - Casting Wrath, Starfire, or Starsurge generates mana when used; this gives moderate mana back. Spending 5 combo points on Rip, Ferocious Bite, or Maim grants a one‑off large mana return; this is significant but requires the finisher with 5 combo points. Make sure to capitalize on this talent, especially during downtime
Ironbark - Ironbark is a defensive external cooldown that can be cast on any party or raid member, including yourself. Typically used to mitigate big spikes of incoming damage or to protect tanks during heavy-damage mechanics.
Soul Of The Forest - Soul of the Forest has a synergy with the Power Of The Archdruid talent now. Swiftmend increases the healing of your next Regrowth or Rejuvenation by 60%, and they apply to two nearby additional allies when PotA is talented. This greatly increases your healing capabilities.
Abundance - This talent greatly improves your mana efficiency by reducing the cost of your Regrowth by 8% and increasing its critical chance by 8% for each active Rejuvenation, up to a maximum of 96%.
Efflorescence - One of our most mana-costly abilities. Remember to get a refresh on this during Innervate.
Incarnation: Tree Of Life - This ability shapeshifts you into a ‘Tree Form’ or ‘Tree of Life’. For 30 seconds, all of your healing is increased by 10%, your armor by 120%, and grants you Immunity from Polymorph effects.
In addition to this, your Rejuvenation, Wild Growth, Wrath, Regrowth, and Entangling Roots are enhanced:
- Rejuvenation: Mana cost is decreased by 30%, and healing done is increased by 40%.
- Wild Growth: Now affects 2 additional targets.
- Wrath: Cast is now instant and does 20% increased damage.
- Regrowth: Cast is now instant.
- Entangling Roots: Cast is now instant.
It goes without saying that utilizing Wild Growth on cooldown and getting out as many Rejuvenations and regrowths as possible is very important during this 30-second window. Wrath can be spammed instantly for mana regen in case putting out more healing is unnecessary. This ability, along with your Tranquility and Convoke The Spirits, are the big ‘cooldowns’ in Resto Druid's arsenal.
Apex Talents
Every time a new World of Warcraft expansion goes out, there are some adjustments to the talent tree, and the Midnight expansion is no different. The Apex talents are a new addition to Midnight; they are unique specialization-tree talents that allow up to 4 invested points. While technically optional, Blizzard is expected to tune them strongly enough that they will be a worthwhile choice.
Our Apex Talent is called Everbloom:
- Everbloom Rank 1 (1 pt): Lifebloom stacks up to 3 times automatically on the target (doesn’t count towards 3 mastery stacks, and refreshing it keeps the stacks).
- Everbloom Rank 2 (2 pts): 10% of Lifebloom healing splashes to 2 allies within 30 yards.
- Everbloom Rank 3 (1 pt): Soul Of The Forest consumption causes Lifebloom to bloom 5 times in rapid succession.
You’ll want to consume Soul of the Forest as frequently as possible, as it directly synergizes with your Apex talents. Each consumption provides significant AoE healing value through the Rank 2 node healing splash and the synergy with Verdancy talent, while also delivering strong spot healing by triggering 5 immediate Lifebloom blooms through the Rank 3 node.
Everbloom should be strong in Mythic+, where you consistently cleave healing across most of the group.
The first Apex Talent node becomes available at Level 81. The second node unlocks at Level 84, and the final node is obtained at Level 90.
Hero Talents
Restoration Druid has a choice between the Keeper of the Grove and Wildstalker Hero Talent Trees.
Hero trees haven’t undergone major changes to the existing talents in Midnight, but each tree has received three new talents along with some simplifications.
Keeper of the Grove
Talents in this tree increase healing effectiveness through shortening cooldowns, adding supportive effects like healing petals (Dream Surge, Power of the Dream), and Dryad helpers (Sylvan Beckoning), and utilizing grove guardians (Harmony of the Grove) to boost the healing done.
You also get passive upgrades for your spells (Swiftmend, Regrowth, Wild Growth, etc.) through talents like Power of Nature, Cenarius' Might, and Grove's Inspiration.
The tree offers a defensive talent called Protective Growth, which is a slight increase in survivability that we like to have, and a mana generation tool through Blooming Infusion that synergizes with Master Shapeshifter.
Keeper of the Grove hero talent tree is a well-rounded choice that performs reliably across different types of content. It provides a balanced toolkit suitable for both raid encounters and Mythic+ dungeons.
Wildstalker
A lot of Wildstalker’s nodes are designed to boost healing done by your regular spells.
Wild Growth, Regrowth, and Efflorescence healing have a chance to spawn a Symbiotic Bloom on the target, significantly increasing your healing done to the affected ally.
Vigorous Creepers, Resilient Flourishing, Implant, and Root Network enhance your Symbiotic Blooms.
And you get talents that boost your damage done in Cat form (Strategic Infusion, Wildstalker's Power, Bursting Growth).
Wildstalker is fun and impactful in Mythic+ environments and other small group content, and generally considered less optimal than Keeper of the Grove for raid healing.