Talent Builds
Totemic Chain Heal (Raid)
CgQAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAAjZmZWmx2YmZmZx2YzAsALwM20YZAZGYjZMLjx2MzMTmtFmZaMDzshlZMDGDzyYAAM
The goal is to use Chain Heal when you have High Tide active, and otherwise let your totems do the majority of the work for you.
Farseer Chain Heal (Raid)
CgQAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAAjZmZWmZ2GzMGLzCMswmZWgBMBzCTgxiZGzyYsNzMzkZbhZmGzwYDLzMzgxwsMGAAD
The goal is to use Chain Heal when you have High Tide active, or when you have multiple Ancestors out. Use Ancestral Swiftness on Chain Heal to reduce the amount of mana you’re spending.
Farseer Riptide (Raid)
CgQAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAAzMzMjZmlxgxyswmhF2MzCMgJYWYCMW8AzMzyMjtZmZmMbLmZmGzwYDLzYGMGmlxAAYA
This build focuses on efficient spot healing with Riptide and Healing Surge, and AoE healing with things like Primordial Wave.
Totemic Chain Heal (Mythic+)
CgQAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAAzMzMzyMWmZmZGLWgBYBWgZspxyAyMwGzMzyYmlZmhMbLmZmGzMGwyMmxiZZYWYAAM
The goal is to use Chain Heal when you have High Tide active, and otherwise let your totems do the majority of the work for you.
Farseer Riptide (Mythic+)
CgQAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAAzMzMjZmlZGMWmFWMswmZWgBMBzCTgxCzMzyMzsMzMkZbxMz0YmxAWmxMWMLDzCDAgB
This build focuses on efficient spot healing with Riptide and Healing Surge, and AoE healing with things like Primordial Wave.
Class Talents
Most of our Class Talents are the same as what they were in Dragonflight, but there are a few that are very important when it comes to Restoration Shaman, so I’ll point those out:
Ancestral Guidance - this is a decent cooldown that can be paired with other cooldowns such as Ascendance. Despite the nerfs to it, this is something you’ll always want to take as a Restoration Shaman.
Wind Rush Totem - A strong movement tool for your group.
Stone Bulwark Totem - A new defensive that gives the Shaman a large shield on a 3 minute cooldown.
Gust of Wind - A powerful movement option that hurls the Shaman forward on a low cooldown.
Spec Talents
A lot of our Spec tree is in a pretty balanced state, so I’ll point out a few of the notable picks and why they’re useful:
Spouting Spirits - 1 second after you place Spirit Link Totem, heal all allies inside for a large amount. Great as an additional cooldown.
Master of the Elements - this was redesigned in The War Within, and now promotes weaving between Lava Burst and Healing Surge
Ascendance - Moved places and now has upgrade nodes beneath it. This is an “always take” talent.
Downpour - this was redesigned and after you cast Healing Rain or Surging Totem you have a short period to cast Downpour at the location of your Healing rain. This is a large heal and also gives players healed a 10% health increase for a short duration.
Hero Talents
Both Totemic and Farseer are great options in both Raid and Mythic+, so here’s a quick rundown of what each of them does and what builds they focus on.
Totemic
All Totemic builds focus on Chain Heal because of one of the passive talents called Lively Totems. This will make your totems fire off Chain Heals for you, rather than you needing to cast them yourself. Surging Totem replaces Healing Rain and instead places a Healing Rain around the location of the Surging Totem. This is instant-cast, and lasts for 24 seconds, which cuts back on some of the button bloat that Shaman has. Totemic builds have an endless amount of AoE healing, with the catch of being quite mana intensive if you’re not careful. If you enjoy playing builds that focus on Chain Heal, then Totemic is the build for you.
Farseer
This tree has a lot more flexibility when it comes to talent choices, but it primarily focuses on Riptide. The goal here is to summon Ancestors by pressing Unleash Life, getting undulation, or randomly by pressing Riptide, and using those Ancestors to help you heal or deal damage. This tree has a little bit of RNG associated with it, but is a pretty passive tree if you’re not looking to change up your gameplay too much.