Introduction
Hey everyone, and welcome to the Nexus-Point Xenas dungeon guide for season 1 of Midnight! In this guide I’ll be going over the abilities of all the trash mobs and bosses throughout the dungeon, as well as how I recommend you handle them. I’ll be focusing on the mythic and M+ versions of the dungeon, but most of this article will apply to both normal and heroic difficulties as well. I’ll also be including my recommended, PUG friendly route via the Mythic Dungeon Tools addon for anyone interested.
Some background on myself, my name is Tactyks and I am an avid M+ player, achieving the 0.1% M+ title numerous times on 5 different specs, as well as competing in The Great Push in season 4 of Shadowlands. I also create M+, Raid, and tank guide content on my YouTube and Twitch channels, so be sure to stop by and say hi!
Socials:
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Important Abilities
New: Try out the Mythic+ Dungeon Ability Tracker to filter for specific abilities within Nexus Point Xenas!
Ability TrackerNexus Point Xenas Mythic+ Dungeon Route
If you are using the Mythic Dungeon Tools (MDT) Addon, you can import our PUG Friendly Route for the Mythic+ difficulty of Nexus Point Xenas below.
Nexus Point Xenas M+ Dungeon Route: https://wago.io/sX3WNXcg5
Video Guide
Starting Trash
This dungeon is split into 3 distinct wings, each with a different mob type. In the west you’ll find ethereals, to the east there’s various void mobs, and then once you’ve defeated both of those you’ll unlock the light section in the north. That being said, the initial room you enter at the start of the dungeon actually has forces from all 3 wings fighting each other.
Environmental Objects and Rogue / Engineering Bonus
If you opt to go left at the start of the dungeon you’ll head towards the ethereal wing and Chief Corewright Kasreth, which contains several different environmental objects that both players and mobs can interact with.
Arcane Tripwires - Stun players who touch them for 5s, but can be disabled by rogues or players with at least 25 skill in Midnight Engineering.
Broken Pipes - Use Flux Collapse to create puddles on random players.
Mana Batteries - Can be activated by a Circuit Seer, starting the Corespark Overload cast. Focus them down if this happens.
Corespark Conduits - Players can stand in these soaks to gain stacks of Corespark Surge, just beware the DoT damage this does is quite high.
Conduits - Exist at the end of both the ethereal and the void wing, and can be interacted with to quickly take you back to the start of the dungeon.
Chief Corewright Kasreth Trash
On top of the previously mentioned Corewright Arcanists, this wing has a few other ethereal mobs for your group to fight through.
Flux Engineer
- Suppression Field targets a random player, pre-spread to avoid cleaving allies and if targeted move as little as possible to reduce the bonus damage you take
- On death these mobs drop an active Mana Battery, make sure you swap to it and destroy it ASAP
Nexus Adept
- Umbral Bolt targets a random player, use spare interrupts on this cast
Circuit Seer
- This mob is immune to CC
- Be ready with defensives and healing CDs for the Arcing Mana channel
- Avoid the circles created by both Erratic Zap and Power Flux, moving away from any puddles created by the latter
- Watch out for any nearby Mana Batteries that can be activated by Circuit Sense, quickly swapping to and destroying them as needed
Chief Corewright Kasreth Boss Fight
Avoid the Leyline Array beams that shoot across the room unless you are debuffed with Reflux Charge, in which case you should stand in any nearby intersections to disable as many beams as possible.
Try to bait puddles created by Flux Collapse and Corespark Detonation towards the edges of the room. For Corespark Detonation beware of the knockback and healers be prepared with cooldowns to remove the healing absorb it applies.
Tanks be aware that Chief Corewright Kasreth does not use melee swings, and instead hits you for arcane damage with the instant cast ability called Arcane Zap.

Corewarden Nysarra Trash
After using the conduit to return to the start of the dungeon, you can move over to the east wing which is focused on void mobs, one of which is the Hollowsoul Scroungers that you encountered in the initial room.
Reformed Voidling
- On death these mobs turn into a Smudge which attempts to awaken a nearby Nascent Dreadflail, use CCs and cleave them down before that happens
Cursed Voidcaller
- On death these mobs cast Creeping Void, be ready for this hit of damage and use Curse dispels as needed
Duskfright Herald
- This mob is immune to CC
- Entropic Leech channels into a random player, use a combat drop or remove the healing absorb it applies to stop it
- Beware of the pulsing damage and projectiles fired out by Dark Beckoning
Grand Nullifier
- Make sure to interrupt every cast of Nullify
- Avoid the fear zones created by Dusk Frights
- On death these mobs turn into a Smudge which attempts to awaken a nearby Nascent Dreadflail, use CCs and cleave them down before that happens
Dreadflail
- This mob is immune to CC
- Tanks make sure to face the mob away from your group and use a defensive during Void Lash
- Avoid the Flailstorm AoE, kiting if you’re the player fixated
Null Sentinel
- This mob is immune to CC
- Nullwark Blast targets the tank, be ready with a defensive for the hit and DoT
- Watch your positioning when the Dreadbellow knockback is cast and be ready with healing to handle the AoE DoT it applies
Corewarden Nysarra Boss Fight
Eclipsing Step targets two players, avoid cleaving allies and use a defensive if needed for the hit and DoT it applies.
Null Vanguard spawns a Dreadflail and 2 Grand Nullifiers, keep interrupts on the Nullify cast and tanks point the Dreadflail away from your group when it gains the Void Lash buff.
Tanks should also beware of the Umbral Lash channel, being ready with a defensive especially if this overlaps with adds being alive.
An image of Lothraxion will occasionally aim a Lightscar Flare at the boss, avoid this initial hit and then stand in the frontal of light the boss creates for a 300% damage amp. Make sure to time your cooldowns for these windows, plus healers will need to be ready to heal the heavy ticking damage the frontal does. Make sure any adds are dead before this channel ends, otherwise the boss will consume them with Devour The Unworthy.

Lothraxion Trash
When both wing bosses have been defeated you can take the conduit back to the start of the dungeon where the console there will now have the option to interact with it, causing a bridge to form towards Lothraxion’s platform which is guarded by several light related mobs, including the Lingering Images you fought earlier.
Radiant Swarm
- These mobs fixate random players, kite them if targeted
- Note that these mobs take extra damage from AoE attacks thanks to Cluster Weakness
Flarebat
- If possible use a purge to remove the Holy Echo buff, otherwise beware of the AoE damage and healing zone these mobs drop on death
Lightwrought
- Holy Bolt targets a random player, keep this ability interrupted
- Burning Radiance applies to 2 random players, use a Magic dispel to remove one ASAP then focus healing or use defensives for the other
Lothraxion Boss Fight
Tanks use a defensive when Searing Rend is cast and drop the puddles out of the way as they remain for the rest of the encounter.
Brilliant Dispersion targets 3 players, avoid cleaving allies and use a defensive if needed. These spawn 2 Fractured Images each, which players will need to avoid as they use Mirrored Rend on anyone who comes within 5yds. They also occasionally reposition using Flicker, which hits anyone in the path of the dash so make sure to avoid it.
At full energy the boss disguises himself amongst the images with Divine Guile, find the one without horns of light and interrupt it to return to the boss phase. At the same time, avoid interrupting any of the images as this will trigger Core Exposure.
