The Pyromancer

Ardeos

An exceptional pyromancer too powerful for the academies and too reckless to leave to his own devices. Ardeos joins the Fellowship to prove his flame will forge him into a hero, not an omen of apocalypse.

DPS IconDPS Ranged
Ardeos Image

Playstyle

Ardeos is a cocky Spellcasting Damage Dealer who utilizes powerful Damage over Time effects. The fact that others have struggled to utilize such raw power doesn't concern him, he's found it to be a snap! Ardeos utilizes a system called Embers and Burning Embers. When he uses his basic abilities he collects the remaining Embers of the spellcast. When enough Embers have been collected they are set ablaze as Burning Embers. The Burning Embers can be spent to cast Detonate, causing your fiery Damage over Time effects to contribute to instantanous burst damage.

Spirit Ability

Increases all sources of Spirit Points you gain to charge up your Spirit Ability. Spirit provides a chance to refund any Burning Embers spent when using abilities that cost Burning Embers.

Talents

Slow Burn Icon 2
Slow Burn
Frog Squad Icon 2
Frog Squad
Great Balls of Fire Icon 2
Great Balls of Fire
Flickering Cinders Icon 1
Flickering Cinders
Flare up Icon 1
Flare up
Undying Flame Icon 1
Undying Flame
Agonizing Blaze Icon 2
Agonizing Blaze
Firestarter Icon 2
Firestarter
Ouroboros Icon 2
Ouroboros
Fiery Resilience Icon 1
Fiery Resilience
Crackling Inferno Icon 1
Crackling Inferno
Magic Ward Icon 1
Magic Ward
Rolling Flames Icon 3
Rolling Flames
Pyrophibian Frenzy Icon 3
Pyrophibian Frenzy
Reign of Fire Icon 3
Reign of Fire
Intensifying Inferno Icon 1
Intensifying Inferno
Spirited Fortitude Icon 1
Spirited Fortitude
Spontaneous Combustion Icon 1
Spontaneous Combustion

Abilities

Detonate Icon
Detonate

Instantly Detonate all active fire damage over time effects from Ardeos abilities on enemies, dealing damage equal to 2.5 seconds of average ticking damage to each enemy.

All damage over time effects from your hero abilities tick 20% faster for 9 sec.

Can be used during Global Cooldown

Conjure a fiery wave to cascade toward your target, dealing fire damage.

Generates 40 Cinders.

CINDERS
For every 100 Cinder you generate, you gain 1 Burning Ember, shown in the UI below your character as four orbs. Your Burning Embers are used to cast your powerful Detonate ability.

Throw a ball of fiery devestation at the targeted area, dealing fire damage to all enemies in the radius and setting them on fire, dealing an additional 70% of the initial damage dealt over 12 seconds.

Fire Ball's damage over time can not critically strike.

Your Haste is also applied as Cooldown Acceleration on Fire Ball.

Each damage over time effect generates 12 Cinders over its full duration.

CINDERS
For every 100 Cinder you generate, you gain 1 Burning Ember, shown in the UI below your character as four orbs. Your Burning Embers are used to cast your powerful Detonate ability.

Interrupt the target's spellcasting and prevent it from casting for 4 sec.
Must interrupt a spell, or it will have no effect.

Can be used during Global Cooldown

Instantly teleport forward a short distance.

Can be used during Global Cooldown

You take 40% reduced damage for 4 seconds.

Can be used during Global Cooldown

A jet of fire erupts from your hands as you channel for 4.5 seconds, dealing fire damage every 0.5 seconds to all enemies in a cone in front of you.

Each hit extends the duration of your active damage over time effects on the targets and applies a stacking damage over time to them dealing fire damage every few seconds for 12 seconds. The damage over time portion is increased by +20% for each stack that is applied to an enemy.

Incinerate generates 40 Cinders every 0.5 sec while channeling.

CINDERS
For every 100 Cinder you generate, you gain 1 Burning Ember, shown in the UI below your character as four orbs. Your Burning Embers are used to cast your powerful Detonate ability.

SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 sec.

Conjure five Fire Frogs to leap at your enemies dealing fire damage and burning them for an additional 100% of the initial damage dealt over 12 seconds.

Fire Frogs' damage over time can not critically strike.

Each Fire Frog will perform 3 attacks before dissipating.

Conjure a bright flash of fire in front of the target's eyes, causing them to become Disoriented for 30 seconds.

Disorient
Disoriented enemies are incapacitated, left to wander around aimlessly for the duration. Any damage dealt to a disoriented enemy will break the effect.

Can be used during Global Cooldown

Conjure a major eruption of fire in the targeted area, dealing fire damage and applying Searing Blaze to all enemies in a large radius.

For the next 7 seconds, your Engulfing Flames is instant cast and also applies Searing Blaze to the target.

When used on an enemy that already has both Engulfing Flames and Searing Blaze active on them, you instantly deal an additional 203% intellect damage to the target and generate 45 Embers.

Can be used during Global Cooldown and while Casting

Target enemy burns for fire damage every few seconds for 24 seconds

Generates 12 Cinders over its full duration.

CINDERS
For every 100 Cinder you generate, you gain 1 Burning Ember, shown in the UI below your character as four orbs. Your Burning Embers are used to cast your powerful Detonate ability.

Engulf your target in flames, dealing fire damage every few seconds for 9 seconds.

Generates 30 Cinders over its full duration.

CINDERS
For every 100 Cinder you generate, you gain 1 Burning Ember, shown in the UI below your character as four orbs. Your Burning Embers are used to cast your powerful Detonate ability.

Instantly adds an Engulfing Flames effect on the target, and apply it to up to 2 other nearby enemies. Enemies without an already active Engulfing Flames and with the highest amount of health will be highest priority.

Can be used during Global Cooldown

Inflicting fire damage every 2 seconds.

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