Elarion
A sentinel of starlight, Elarion has walked the world for millenia as the surviving half of an ancient myth that shaped the world. He joins the Fellowship to watch over those who might one day fall to the same corrupting power he is fated to stop.
DPS
Ranged
Playstyle
Spirit Ability
Talents
2
2
1
1
2
2
1
1
3
3
1
1
1
Abilities
Swiftly Roll in the direction you are moving. Roll does not cancel casting or channeling abilities.
Can be used during Global Cooldown and while Casting>
Fire a magical arrow at target enemy, dealing magic damage to it.>
Fire multiple arrows at your enemies, each dealing physical damage to them.
When your Highwind Arrow ricochets to at least 3 enemies, you gain 1 charge of Multishot.>
Fire a Highwind Arrow, dealing physical damage to target enemy. Highwind Arrow ricochets to up to 2 additional enemies near your target, dealing physical damage to them.
Highwind Arrow gains Cooldown Acceleration equal to your Haste.>
Your Haste is increased by +30% for 20 seconds.
Can be used during Global Cooldown and while Casting or Channeling>
Instantly Interrupt target casting enemy and prevent them from casting for 4 seconds. Must interrupt a spell, or it will have no effect.
Can be used during Global Cooldown>
Fire a well-aimed arrow at target enemy, dealing physical damage.
CELESTIAL IMPETUS
Your Focused Shot hits have a chance to grant you Celestial Impetus for 15 seconds, causing your next Celestial Shot to apply 3 stacks of Lunarlight Mark to the target. You can have up to 2 charges of Celestial Impetus at any one time. (2.0 PPM)
Generates 20 Focus
FOCUS
Focus is a resource shown on the UI under your hero as a bar of celestial energy. Many of your abilities require Focus to use. Focus is passively generated over time. The generation rate is affected by your haste.>
Let loose a barrage of arrows in quick succession at your target, dealing physical damage every few seconds for 2 seconds while channeling.
Can not be used while rolling>
Fire a Grappling Arrow at the targeted area. Once the arrow lands, it grapples and pulls all enemies within 800 radius to the arrow's location and reduces their movement speed by 65% for 8 seconds.>
You take 40% reduced damage for 4 seconds.
Can be used during Global Cooldown>
Instantly apply 3 stacks of Lunarlight Mark that lasts for 15 seconds to target enemy and up to 4 additional enemies near your target.
Ability damage you deal to enemies with Lunarlight Mark has a 25% chance to trigger Lunarlight Salvo, causing a beam of celestial energy to strike them from above, dealing magic damage. Critical strikes have a 50% chance to trigger Lunarlight Salvo.
Can be used during Global Cooldown>
Fire a volley of celestial arrows into the sky that pelt the targeted location for 8 seconds, dealing magic damage every few seconds to enemies within the radius.>
Lunarlight Mark triggered.>
For the next 4 seconds you are enraptured in celestial energy, causing your Multishot ability to shoot Empowered Multishot.
Can be used during Global Cooldown.
EMPOWERED MULTISHOT
Empowered Multishots always fire at least 3 arrows regardless of how many targets are in range, costs 50% less Focus, and deals magic damage.>
The power of the stars flow through you as you prepare to decimate your foes. For the next 20 seconds, you deal 15% more damage, gain Cooldown Acceleration equal to your Haste and all Focus costs are reduced by 50%.
While Event Horizon is active, your Highwind Arrow reduces the cooldown of Heartseeker Barrage by 0.5 seconds, and every hit from your Heartseeker Barrage reduces the cooldown of Starfall Volley by 0.5 second.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste for 20 sec.>








