Vigour
A dwarf of legend and the first Lightshaper to to leave the mountain kingdoms. Vigour has spent centuries traveling the world, mending wounds, banishing shadow, and gathering champions to his cause. He is the guiding light that unites the disparate heroes of the Fellowship.


Playstyle
Spirit Ability
Talents


















Abilities

Remove all Harmful Magic Effects from target ally. >

Apply a searing rune to target enemy, dealing magic damage for 24 seconds.
When Soulbrand is applied to an enemy that already has the effect applied it triggers Soulbrand: Remnant, instantly dealing an additional damage to them.
Soulbrand generates 30% of a Radiant Rune over its duration.
Vigour inscribes a searing rune onto the soul of his enemy, infusing it with radiant energy. The rune pulses painfully, steadily draining their life force while fueling Vigour's power.>

Instantly heal target ally and apply Rune of Renewal on them for 30 seconds, causing all your direct healing effects on that ally to echo for an additional 25% of the initial heal's value.
Rune of Renewal's initial heal is increased by 200% when cast on a target that already has Rune of Renewal active.
The bonus healing generated by Rune of Renewal generates Radiant Rune power relative to the value of the heal.
Vigour inscribes a resonating rune onto the spirit of an ally. When Vigor heals that ally, the rune pulses gently, further mending any wounds that linger as its light nourishes the body and spirit.>

Apply a shield to target ally that absorbs damage while it persists. The shield lasts for 8 sec.
Vigour inscribes a rune of protection onto an ally, causing light to be woven around them into a barrier of divine energy. The barrier stops all forms of attack, whether forged by steel or conjured by magic.>

Target ally takes 20% reduced damage for 12 seconds.
Can be used during Global Cooldown>

Deals magic damage to target enemy.
Each cast of Dawnflare generates 20% of a Radiant Rune.
Vigour can call upon the light to unleash a flare of divine light from above. This flash of radiant energy strikes the enemy with a sharp but controlled force.>

Within a cone in front of you, allies are healed and enemies take magic damage.
When Radiant Blast deals damage to any number of enemies, it generates 30% of a Radiant Rune.
Vigour expels an explosive flash of divine light from his outstretched hand, healing allies in its path, while searing enemies with its blinding brilliance.>

Heal target ally.
Vigour opens his sacred tome, drawing forth radiant power inscribed within its pages. With a solemn gesture, he calls forth a burst of healing energy to mend even the deepest wounds.>

Place a Circle of Light on the ground, instantly healing all allies within its radius.
Vigour calls upon the power of light to create a circle of divine healing on the ground. Allies within its boundaries are restored in a sudden flash, as the light pours into them, mending their wounds.>

Educate a target, Stunning them for 2 sec.
Can be used during Global Cooldown>

Instantly heal all allies within a large radius of you and enter an enlightened state for 9 sec, enhancing your abilities.
Radiant Blast
Deals 50% increased damage and has no Cooldown.
Heal
Costs 50% less Mana and is Instant Cast.
Circle of Light
Costs 50% less Mana and has no Cooldown.
SPIRIT ABILITY
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% Haste and +600% Mana Recovery for 20 sec.>

Conjure an orb of light that slowly travels forward, healing all allies it touches and damaging enemies.
Each ally and enemy touched by Dawnbreaker Orb generates 10% of a Radiant Rune.
Vigour conjures an orb of intricate runes, humming with radiant power. The orb shines brilliantly as it slowly drifts forward, burning all darkness from its path and bolstering the lifeforce of Vigour's allies.>

Instantly generate 3 Radiant Runes. For the next 8 seconds, any Rune Abilities you cast are empowered, increasing their effectiveness by 20%.
Can be used during Global Cooldown>

Your movement speed is increased by 50% for 6 seconds and you take 20% reduced Area of Effect damage for the duration.
Levitate gains Cooldown Acceleration equal to your Haste.
Can be used during Global Cooldown and while Casting or Channeling>