BiS Gear
The Best in Slot (BiS) Legendary, Weapon and Relics for Aeona are shown below.
Legendaries
Time-Warped Drape Of The Lone Diety is the best Legendary because it directly buffs what Aeona already wants to do: press Oblivion as often as possible. Every Oblivion you cast speeds up your cooldown recovery by 1 second, which gets your Chrona builders back faster. More builders means more Chrona, and more Chrona means more Oblivion.
The other two options (Amulet Of The Chrono Trigger and Sandals Of The Withering Shores) can be playable, but with current tuning they aren't strong enough.
Weapons
Aeona’s healing profile is a bit “two-speed”. Oblivion is great for steady rot damage, and Restore Continuity is excellent once you’ve built enough Stagger to convert into healing. The awkward window is when there is heavy damage packed into a short heavy damage phase. Oblivion alone can't cover it, and your group is dying before you have built enough stagger to cleanse it with Restore Continuity.
Your weapon choice can help with this matter. Ideally you dont want to be dragged out of your builder > spender loop. Long cast times are costly on Aeona, because every second you’re stuck casting is a second you’re not generating Chrona.
- The Sand Of Seasons is the best overall choice for AOE group healing. The cast is short, the burst healing is strong.
- Elheryn's Guiding Sandglass is the best choice for covering tank spot-healing without interrupting your Oblivion casts.
- The Devourer’s Hour isn’t a great fit for that reason, the cast time is too disruptive for Aeona’s tempo.
- Fragments Of Frozen Time is a decent option. It helps in those short heavy damage windows and can proc off Stagger ticks, but it comes with two downsides: no damage and a long cooldown.
When the tank takes heavy damage, you often feel forced to use Amend Fate instead of Oblivion, which is a problem because your legendary’s payoff comes from casting Oblivion and getting the cooldown acceleration. Elheryn's Guiding Sandglass can cover those spot healing gaps without breaking your flow, since its cast is instant and off the GCD, so you can use it and keep casting Oblivion. It also does great single target damage.
Gear Sets
Set bonuses can be extremely powerful, but as a healer you should usually avoid proc-based sets. Your healing needs to be predictable for both you and your group, and RNG procs are not.
If your output depends on procs, you’ll inevitably have pulls where the procs don’t show up when you need them. Because of that, I’m only listing three set bonuses here, specifically because they’re consistent and don’t rely on RNG:
Torment Of Bael'aurum: This gives a good flat amount of main stat with no rng to it. Nice and consistent, with a solid cheat death effect.
Death's Grasp: 3% Spirit and 15% damage dealt to low health enemies. This set surprisingly has the effect DPS players have. This is intended and unique to Aeona, making this set effectively increase your throughput by a decent amount.
Sin Warding: 3% Expertise and 5% Max Health. Great to slightly increase your survivability.
Relics
Relics are utility items that fill up 2 of your gear slots. They all have unique utility effects tied to them that enable you to do different things. From Shrouds and Portals that enable skips, to Damage reductions and Health potions. There are a lot of different Relics and each one serves a person to any given group, in any given dungeon.
S-Tier Relics
Sinbinding Stone - Grants 15% damage reduction to yourself and allies for 15 seconds on a 3 minute cooldown. This Relic is extremely powerful, particularly on some of the harder bosses in the game, and cruical to have as you progress Eternal.
Ancient Wardstone - Instantly dispel all harmful magic effects from yourself and allies on a 2 minute cooldown. This is extremely good in most dungeons.
A-Tier Relics
Chalice Of Al'zerac's Essence - Returns 30% of your maximum mana.
Grimoire Of Resurrection - A simple combat rez. It has a small cast time with a 5 minute cooldown.
B-Tier Relics
Orb Of Shadows - Party wide invisibility for 15 seconds on a 6 minute cooldown. There aren’t too many notable uses of this but it can be strong if you plan around skipping packs with this.
Humming Portalstone - Opens an interactable portal. You can only have 1 of these active at any time and there is a short cooldown on how often you can take the portal. It has a 2 minute cooldown. With coordinated play it’s very useful.
Ancient Poultry Fetish - Turns your target into a chicken. Permanently. This cannot be used on Bosses but on adds or Totems summoned by bosses. There are pulls in dungeons where utilizing this Relic makes life so much easier. It has shared uses by the party on a 3 minute cooldown, so its value lessens with multiple users in the same party.
Bloodrite Drums - A 12 second, 50% movespeed increase for you and your allies.
Saltwash Elixir - Instantly heals you for 40% of your max hp on a 2 minute cooldown.










